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Deadlock patch — 28 May 2026

Build 6536

The Deadlock patch of 28 May 2026 changed 38 heroes and 0 items, with 43 individual stat changes in total.

Valve's notes

- Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc - Urn timer now gets frozen with Frozen Shelter - Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited. - Urn runner when behind now gains +35% Bullet and Spirit Resist for themselves only - Fixed the trailing team Urn runner's extra sprint bonus not working properly - Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner. - Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped - You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer - The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius. - If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies. - Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does) - Parrying a trooper now stuns the trooper

Quoted from Valve's Steam news post.

Hero changes

Ordered by number of changes.

Dynamo

StatChange
Weight10.4-60.0%
Weight0.30.4+33.3%

Kelvin

StatChange
Weight10.4-60.0%
Weight0.30.4+33.3%

Paige

StatChange
Weight0.30.4+33.3%
Weight10.4-60.0%

Paradox

StatChange
Weight10.4-60.0%
Weight0.30.4+33.3%

Rem

StatChange
Weight0.30.4+33.3%
Weight10.4-60.0%

Abrams

StatChange
Weight0.30.4+33.3%

Apollo

StatChange
Weight0.30.4+33.3%

Bebop

StatChange
Weight0.30.4+33.3%

Billy

StatChange
Weight0.30.4+33.3%

Calico

StatChange
Weight0.30.4+33.3%

Celeste

StatChange
Weight0.30.4+33.3%

Drifter

StatChange
Weight0.30.4+33.3%

Graves

StatChange
Weight0.30.4+33.3%

Grey Talon

StatChange
Weight0.30.4+33.3%

Haze

StatChange
Weight0.30.4+33.3%

Holliday

StatChange
Weight0.30.4+33.3%

Infernus

StatChange
Weight0.30.4+33.3%

Ivy

StatChange
Weight0.30.4+33.3%

Lady Geist

StatChange
Weight0.30.4+33.3%

Lash

StatChange
Weight0.30.4+33.3%

McGinnis

StatChange
Weight0.30.4+33.3%

Mina

StatChange
Weight0.30.4+33.3%

Mirage

StatChange
Weight0.30.4+33.3%

Mo & Krill

StatChange
Weight0.30.4+33.3%

Pocket

StatChange
Weight0.30.4+33.3%

Seven

StatChange
Weight0.30.4+33.3%

Shiv

StatChange
Weight0.30.4+33.3%

Silver

StatChange
Weight0.30.4+33.3%

Sinclair

StatChange
Weight0.30.4+33.3%

The Doorman

StatChange
Weight0.30.4+33.3%

Venator

StatChange
Weight0.30.4+33.3%

Victor

StatChange
Weight0.30.4+33.3%

Vindicta

StatChange
Weight0.30.4+33.3%

Viscous

StatChange
Weight0.30.4+33.3%

Vyper

StatChange
Weight0.30.4+33.3%

Warden

StatChange
Weight0.30.4+33.3%

Wraith

StatChange
Weight0.30.4+33.3%

Yamato

StatChange
Weight0.30.4+33.3%

Changes are computed by diffing the game files between builds 6536. A change is only labelled a buff or a nerf where the stat has an unambiguous direction — a longer duration, for example, can be either, so it is reported as a change without a judgement.