Wraith
Low complexity
Wraith starts with 730 health and has 4 signature abilities: Card Trick, Project Mind, Full Auto, Telekinesis. Current win rate is 50.1% across 465k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Card Trick
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
| Stat | Value |
|---|---|
| Cast Range | 500mm |
| Charges | 2 |
| Ability Charges Conditionally | 1 |
| Cooldown | 0.6s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.1 |
| Bonus Ability Resource | 100 |
| Card Summon Rate | 85% |
| Card Resource Per Bullet Crit | 6 |
| Card Resource Per Bullet Hit | 4 |
| Card Resource Per Heavy Melee | 25 |
| Card Resource Per Light Melee | 10 |
| Channel Move Speed | -1m |
| Club Slow Duration | 3 |
| Move Speed | 24% |
| Cooldown Between Cards | 0.5 |
| Damage | 45 |
| Bullet and Spirit Resist Reduction | -7% |
| Diamond Resist Shred Duration | 5 |
| Heal | 60 |
| Heart Heal Non Hero Ratio | 0.5 |
| Improved Joker Chance | 0 |
| Split Cards | 0 |
| Joker Extra Card Search Radius | 20m |
| Non Player Card Resource Scale | 0.35 |
| Projectile Origin Height Offset | 50 |
| Radius | 4mm |
| Resource Per Card | 100 |
| Bonus Damage | 60% |
Project Mind
Teleport to the targeted location.
| Stat | Value |
|---|---|
| Cast Delay | 0.75s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 46s |
| Charge Delay | -1s |
| Barrier Duration | 0s |
| Camera Distance | 250 |
| Channel Move Speed | 5.1mm |
| Barrier | 0 |
| Trail Interval | 0.1 |
Full Auto
Temporarily boosts your fire rate and deal bonus spirit damage
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Duration | 5s |
| Spirit Lifesteal | 0% |
| Allied Fire Rate Percentage | 0 |
| Fire Rate | 20% |
| Bullet Lifesteal | 0% |
| Channel Move Speed | -1m |
| Spirit Damage Per Bullet | 2 |
| Radius | 0mm |
| Unlimited Ammo | 0 |
Telekinesis
Lift an enemy hero into the air and then slam them towards the target location.
| Stat | Value |
|---|---|
| Cast Delay | 0.45s |
| Cast Range | 10mm |
| Channel Duration | 0.65s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 2.25s |
| Channel Move Speed | -1m |
| Damage | 100 |
| Damping Factor | 0.3 |
| Lift Chain Count | 0 |
| Lift Chain Radius | 20m |
| Lift Duration | 2 |
| Lift Height | 80 |
| Move Speed | 32% |
| Throw Range | 13mm |
| Toss Up Strength | 220 |
Most-built items on Wraith
Weighted by the number of matches behind each build that includes them.
Wraith matchups
Hardest opponents: Graves (44.5%), Paige (44.6%), Victor (44.7%), Seven (46.2%), Kelvin (46.8%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Wraith and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 3735-5.4%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |