Wraith
Low complexity
Wraith starts with 730 health and has 4 signature abilities: Card Trick, Project Mind, Full Auto, Telekinesis. Current win rate is 50.4% across 535k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Card Trick
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending of its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
| Stat | Value |
|---|---|
| Cast Range | 500mm |
| Charges | 2 |
| Ability Charges Conditionally | 1 |
| Cooldown | 0.6s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.1 |
| Bonus Ability Resource | 100 |
| Card Summon Rate | 85% |
| Card Resource Per Bullet Crit | 6 |
| Card Resource Per Bullet Hit | 4 |
| Card Resource Per Heavy Melee | 25 |
| Card Resource Per Light Melee | 10 |
| Channel Move Speed | -1m |
| Club Slow Duration | 3 |
| Move Speed | 30% |
| Cooldown Between Cards | 0.5 |
| Damage | 45 |
| Bullet and Spirit Resist Reduction | -8% |
| Diamond Resist Shred Duration | 5 |
| Heal | 75 |
| Heart Heal Non Hero Ratio | 0.5 |
| Improved Joker Chance | 0 |
| Split Cards | 0 |
| Joker Extra Card Search Radius | 20m |
| Non Player Card Resource Scale | 0.35 |
| Projectile Origin Height Offset | 50 |
| Radius | 4mm |
| Resource Per Card | 100 |
| Bonus Damage | 60% |
Project Mind
Teleport to the targeted location.
| Stat | Value |
|---|---|
| Cast Delay | 0.75s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 46s |
| Charge Delay | -1s |
| Barrier Duration | 0s |
| Camera Distance | 250 |
| Channel Move Speed | 5.1mm |
| Barrier | 0 |
| Trail Interval | 0.1 |
Full Auto
Temporarily boosts your fire rate and deal bonus spirit damage
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 45s |
| Charge Delay | -1s |
| Duration | 5s |
| Spirit Lifesteal | 0% |
| Allied Fire Rate Percentage | 0 |
| Fire Rate | 20% |
| Bullet Lifesteal | 0% |
| Channel Move Speed | -1m |
| Spirit Damage Per Bullet | 2 |
| Radius | 0mm |
| Unlimited Ammo | 0 |
Telekinesis
Lift an enemy hero into the air and then slam them towards the target location.
| Stat | Value |
|---|---|
| Cast Delay | 0.45s |
| Cast Range | 10mm |
| Channel Duration | 0.65s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Duration | 2.25s |
| Channel Move Speed | -1m |
| Damage | 100 |
| Damping Factor | 0.3 |
| Lift Chain Count | 0 |
| Lift Chain Radius | 20m |
| Lift Duration | 2 |
| Lift Height | 80 |
| Move Speed | 40% |
| Throw Range | 13mm |
| Toss Up Strength | 220 |
Most-built items on Wraith
Weighted by the number of matches behind each build that includes them.
Wraith matchups
Hardest opponents: Graves (45.4%), Victor (45.4%), Seven (46.5%), Ivy (46.6%), McGinnis (46.8%)
Patch history
Every recorded change to Wraith, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 37 | 35 | -5.4% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |