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Silencer

Tier 4 · Weapon · Passive

Silencer is a tier 4 weapon item costing 6,400 souls. Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires. Games in which it was bought win 58.3% of the time across 1.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Damage Reduction-15
Silence Duration1.25
Tech Resist15

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot1.04%
Channel Move Speed-1m
Debuff Duration6s
Immunity Duration10s
Silence Duration2.5s
Spirit Damage Reduction-25%
Spirit Resist12%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Silencer Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Silencer Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Silencer Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Silencer, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Is Elevatedchanged
2026-09-29Tooltip Is Importantchanged
2026-09-29Tooltip Sectionpassive—changed
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_DAMAGE_PERCENTMODIFIER_VALUE_TECH_DAMAGE_MULTIPLIERchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-05-22Tech Resist1512changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/silencer_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/silencer_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameDebuffDuration_scale_functiondebuff_duration_scale_functionchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSilenceDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-11-21Tech Resist1415changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Buildup Decay Timechanged
2025-08-18Postvalue Label—Buildup Per Shotchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Debuff Durationchanged
2025-08-18Postvalue Label—Immunity Durationchanged
2025-08-18Postvalue Label—Silence Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.