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Silencer

Tier 4 · Weapon · Passive

Silencer is a tier 4 weapon item costing 6,400 souls. Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires. Games in which it was bought win 58.4% of the time across 1.0M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Damage Reduction-15
Silence Duration1.25
Tech Resist15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot1.04%
Channel Move Speed-1m
Debuff Duration6s
Immunity Duration10s
Silence Duration2.5s
Spirit Damage Reduction-25%
Spirit Resist12%

Patch history

Every recorded change to Silencer, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_DAMAGE_PERCENTMODIFIER_VALUE_TECH_DAMAGE_MULTIPLIERchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-05-22Tech Resist1512changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/silencer_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/silencer_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDebuffDuration_scale_functiondebuff_duration_scale_functionchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameSilenceDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-11-21Tech Resist1415changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBuildup Decay Timechanged
2025-08-18Postvalue LabelBuildup Per Shotchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDebuff Durationchanged
2025-08-18Postvalue LabelImmunity Durationchanged
2025-08-18Postvalue LabelSilence Durationchanged
2025-08-18Postvalue LabelSpirit Damage Reductionchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Tooltip Sectionschanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.