Deadlock ranks
11 ranked tiers, six sub-ranks each
Deadlock has 11 ranked tiers — Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant, Eternus, each split into six sub-ranks. The median player sits in Sentinel, so anything above that tier puts you in the top half of the ladder.
| Tier | Rank | Players | Share | Top % |
|---|---|---|---|---|
| 1 | Initiate | 31k | 12.0% | 100.0% |
| 2 | Seeker | 48k | 18.5% | 88.0% |
| 3 | Acolyte | 40k | 15.2% | 69.4% |
| 4 | Sentinel | 31k | 11.9% | 54.3% |
| 5 | Mystic | 27k | 10.4% | 42.4% |
| 6 | Ritualist | 26k | 9.8% | 32.0% |
| 7 | Emissary | 22k | 8.3% | 22.2% |
| 8 | Oracle | 24k | 9.1% | 13.8% |
| 9 | Phantom | 9,181 | 3.5% | 4.8% |
| 10 | Ascendant | 2,539 | 1.0% | 1.2% |
| 11 | Eternus | 704 | 0.3% | 0.3% |
Distribution measured across 261k unique ranked players over the last 30 days. The unranked bucket is excluded, so shares are of the ranked population only — which is what you are compared against when you have a rank.
Every Deadlock sub-rank, by population
All 66 rungs of the ladder — nobody thinks of themselves as 'Ritualist', they think 'Ritualist III'.
| Sub-rank | Players | Share |
|---|---|---|
| Initiate I | 1,662 | 0.6% |
| Initiate II | 2,167 | 0.8% |
| Initiate III | 3,128 | 1.2% |
| Initiate IV | 4,958 | 1.9% |
| Initiate V | 7,386 | 2.8% |
| Initiate VI | 12k | 4.7% |
| Seeker I | 6,745 | 2.6% |
| Seeker II | 6,959 | 2.7% |
| Seeker III | 7,734 | 3.0% |
| Seeker IV | 7,702 | 2.9% |
| Seeker V | 7,560 | 2.9% |
| Seeker VI | 12k | 4.5% |
| Acolyte I | 6,781 | 2.6% |
| Acolyte II | 6,332 | 2.4% |
| Acolyte III | 6,125 | 2.3% |
| Acolyte IV | 5,599 | 2.1% |
| Acolyte V | 5,694 | 2.2% |
| Acolyte VI | 9,141 | 3.5% |
| Sentinel I | 5,211 | 2.0% |
| Sentinel II | 4,623 | 1.8% |
| Sentinel III | 4,715 | 1.8% |
| Sentinel IV | 4,606 | 1.8% |
| Sentinel V | 4,598 | 1.8% |
| Sentinel VI | 7,301 | 2.8% |
| Mystic I | 3,959 | 1.5% |
| Mystic II | 3,785 | 1.4% |
| Mystic III | 3,901 | 1.5% |
| Mystic IV | 4,236 | 1.6% |
| Mystic V | 4,239 | 1.6% |
| Mystic VI | 7,058 | 2.7% |
| Ritualist I | 4,305 | 1.6% |
| Ritualist II | 3,997 | 1.5% |
| Ritualist III | 3,955 | 1.5% |
| Ritualist IV | 3,820 | 1.5% |
| Ritualist V | 3,665 | 1.4% |
| Ritualist VI | 5,945 | 2.3% |
| Emissary I | 3,616 | 1.4% |
| Emissary II | 3,360 | 1.3% |
| Emissary III | 3,272 | 1.3% |
| Emissary IV | 3,109 | 1.2% |
| Emissary V | 3,199 | 1.2% |
| Emissary VI | 5,250 | 2.0% |
| Oracle I | 3,757 | 1.4% |
| Oracle II | 3,609 | 1.4% |
| Oracle III | 3,814 | 1.5% |
| Oracle IV | 3,786 | 1.4% |
| Oracle V | 3,727 | 1.4% |
| Oracle VI | 5,057 | 1.9% |
| Phantom I | 2,388 | 0.9% |
| Phantom II | 1,736 | 0.7% |
| Phantom III | 1,323 | 0.5% |
| Phantom IV | 1,156 | 0.4% |
| Phantom V | 1,072 | 0.4% |
| Phantom VI | 1,506 | 0.6% |
| Ascendant I | 740 | 0.3% |
| Ascendant II | 456 | 0.2% |
| Ascendant III | 374 | 0.1% |
| Ascendant IV | 310 | 0.1% |
| Ascendant V | 289 | 0.1% |
| Ascendant VI | 370 | 0.1% |
| Eternus I | 251 | 0.1% |
| Eternus II | 131 | 0.1% |
| Eternus III | 125 | 0.0% |
| Eternus IV | 105 | 0.0% |
| Eternus V | 63 | 0.0% |
| Eternus VI | 29 | 0.0% |
| Tier 12 I | 3 | 0.0% |
| Tier 12 II | 2 | 0.0% |
| Tier 12 III | 2 | 0.0% |
| Tier 12 IV | 2 | 0.0% |
| Tier 12 V | 2 | 0.0% |
| Tier 12 VI | 3 | 0.0% |
| Tier 13 I | 1 | 0.0% |
Sub-rank is the finest granularity the ranked ladder exposes. Each tier holds six, climbed one at a time, and the population is far from even across them — which is why a tier-level average can flatter or understate where you actually sit.
How the Deadlock ranked ladder works
- Twelve tiers, six sub-ranks each. Obscurus is the unranked bucket you sit in before placement; the eleven above it are the ladder proper, from Initiate up to Eternus. Each is climbed and lost one sub-rank at a time, so crossing from the bottom of one tier to the next means winning through six steps.
- Rank is per-account, not per-hero. Playing an unfamiliar character does not give you a separate rating to experiment in — it moves the same number.
- It resets between seasons. Deadlock is in playtest and the ladder is periodically reset, so a tier means something different before and after one. The distribution above is measured over the last 30 days, which keeps it inside the current season rather than averaging across resets.
- Rank and performance are different questions. Where you sit on the ladder is about match results; how a hero performs is on the win-rate table, and which heroes are strongest right now is the tier list.
Reading the distribution
- Players
- Unique accounts seen at any sub-rank of that tier in tracked ranked matches over the last 30 days. It is a floor rather than a census: it counts players who actually appeared in a tracked ranked match.
- Share
- That tier's slice of the ranked population. The unranked bucket is excluded, so these are shares of players who have a rank — which is who you are actually being compared against.
- Top %
- How far up the ladder that tier sits, counting down from the highest rank. A tier showing 10% means nine in ten ranked players are below it. This is the number worth quoting when someone asks whether a rank is good.
Why this differs from other rank pages
Most Deadlock rank pages list the tier names and stop, because the tier list is the easy part — it is in the game files. What is hard is knowing how many people are actually on each rung, and that only comes from match data. Every percentage here is computed from 261k unique ranked players, and the table says so rather than asking you to take it on trust.
Common questions
- What are the Deadlock ranks in order?
- Deadlock has 11 ranked tiers above the unranked bucket, each divided into six sub-ranks. The full ladder in order is listed on this page with the share of players at each tier.
- What is the average rank in Deadlock?
- The median player sits at the tier where the cumulative distribution passes 50%. The table on this page shows the cumulative share at every tier, so the median rank is whichever row first exceeds 50%.
- How do Deadlock ranks work?
- Each tier has six sub-ranks. Rank is per-account and adjusts on ranked match results; Deadlock is in playtest, so the ladder is periodically reset between ranked seasons.
- What is a good rank in Deadlock?
- Anything above the median tier puts you in the top half of the ranked population. The Top % column on this page gives the exact figure for every tier, measured from ranked matches rather than estimated.
- What is the highest rank in Deadlock?
- Eternus is the top tier. It is the smallest group on the ladder by a wide margin — the distribution table on this page shows how few players reach it.
- How many sub-ranks does each Deadlock tier have?
- Six. A tier is climbed one sub-rank at a time, so moving from the bottom of a tier to the next tier up means winning through six steps.
- Does Deadlock rank reset?
- The ladder is periodically reset between ranked seasons while the game is in playtest, so a tier means something different before and after a reset. The distribution here is measured over the last 30 days, so it reflects the current season.
See also the hero tier list and how many people play Deadlock.