The Deadlock map
Lanes, objectives and zip lines
Deadlock is played on a single symmetrical map with four lanes. Each team defends a chain of objectives running from the lane guardians back through tier-2 objectives to the base, where the Patron sits behind the team's core. A zip-line network around the perimeter is the primary way to rotate between lanes.
Objectives in the game data
Marker positions Valve ships with the client, grouped by type.
| Objective | Markers on the map |
|---|---|
| Tier-2 objective | 6 |
| Tier-1 objective (guardian) | 6 |
| Core | 2 |
| Patron / Titan | 2 |
16 objective markers in total, across a map radius of 10,752 units, with 3 zip-line spline paths. Map radius, objective marker positions and zip-line spline count, read from the map metadata Valve ships with the client.
How the map plays
- Lanes are the early game. Each lane has its own guardian and its own creep wave, so the laning phase is four largely independent duels happening at once.
- Zip lines decide rotations. Because they run on fixed paths around the perimeter, a rotation is predictable — which is what makes ganking through the interior work.
- The objective chain gates the map. Objectives must generally be taken in order along a lane, so pushing one lane opens that lane rather than the whole map.
A note on map changes
The map has been revised repeatedly during the playtest, including a change from four lanes to three and back again. Guides written more than a few months ago frequently describe a layout that no longer exists. The objective counts above come from the current build's own data, so they move when Valve moves them — and every build is diffed on the patch pages.
Common questions
- How many lanes does Deadlock have?
- Four. Each lane carries its own chain of objectives, and the zip-line network runs around the map perimeter connecting them.
- How do zip lines work in Deadlock?
- Zip lines run along fixed paths around the map and are the main way to rotate between lanes quickly. The game data defines them as a small number of continuous spline paths rather than point-to-point links.
- Is there more than one map in Deadlock?
- No. Deadlock has a single competitive map, and its layout has been revised several times during the playtest — including a reduction from four lanes to three and back.