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Spirit Resilience

Tier 3 · Vitality · Passive

Spirit Resilience is a tier 3 vitality item costing 3,200 souls. When below 50% health, gain additional Spirit Resist. Games in which it was bought win 49.4% of the time across 3.4M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Resist10
Tech Resist Below Threshold10

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Channel Move Speed-1m
Health Threshold50
Out of Combat Regen3
Spirit Resist30%
Spirit Resist15%

Patch history

Every recorded change to Spirit Resilience, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-04-30Out Of Combat Health Regenchanged
2026-04-30Tooltip Sectionschanged
2026-03-06DescWhen below <span class="highlight">40% health</span>, gain additional Spirit Resist.When below <span class="highlight">50% health</span>, gain additional Spirit Resist.changed
2026-03-06Health Threshold4050changed
2026-03-06Tech Resist Below Threshold2215changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.webpchanged
2026-02-04DescWhen below <span class="highlight">35% health</span>, gain additional Spirit Resist.When below <span class="highlight">40% health</span>, gain additional Spirit Resist.changed
2026-02-04Health Threshold3540changed
2026-02-04Tech Resist Below Threshold3022changed
2026-02-04Tooltip Sectionschanged
2026-01-30DescWhen below <span class="highlight">30% health</span>, gain additional Spirit Resist.When below <span class="highlight">35% health</span>, gain additional Spirit Resist.changed
2026-01-30Health Threshold3035changed
2026-01-30Tooltip Sectionschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-10-02Tooltip Sectionschanged
2025-10-02Tech Resist2530changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelSpirit Resistchanged
2025-08-18Postvalue LabelWeapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.