Spirit Resilience
Tier 3 · Vitality · Passive
Spirit Resilience is a tier 3 vitality item costing 3,200 souls. When below 50% health, gain additional Spirit Resist. Games in which it was bought win 49.4% of the time across 3.4M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Tech Resist | 10 |
| Tech Resist Below Threshold | 10 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Health Threshold | 50 |
| Out of Combat Regen | 3 |
| Spirit Resist | 30% |
| Spirit Resist | 15% |
Patch history
Every recorded change to Spirit Resilience, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST | MODIFIER_VALUE_TECH_RESIST | changed |
| 2026-04-30 | Out Of Combat Health Regen | — | — | changed |
| 2026-04-30 | Tooltip Sections | — | — | changed |
| 2026-03-06 | Desc | When below <span class="highlight">40% health</span>, gain additional Spirit Resist. | When below <span class="highlight">50% health</span>, gain additional Spirit Resist. | changed |
| 2026-03-06 | Health Threshold | 40 | 50 | changed |
| 2026-03-06 | Tech Resist Below Threshold | 22 | 15 | changed |
| 2026-03-06 | Tooltip Sections | — | — | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.webp | — | changed |
| 2026-02-04 | Desc | When below <span class="highlight">35% health</span>, gain additional Spirit Resist. | When below <span class="highlight">40% health</span>, gain additional Spirit Resist. | changed |
| 2026-02-04 | Health Threshold | 35 | 40 | changed |
| 2026-02-04 | Tech Resist Below Threshold | 30 | 22 | changed |
| 2026-02-04 | Tooltip Sections | — | — | changed |
| 2026-01-30 | Desc | When below <span class="highlight">30% health</span>, gain additional Spirit Resist. | When below <span class="highlight">35% health</span>, gain additional Spirit Resist. | changed |
| 2026-01-30 | Health Threshold | 30 | 35 | changed |
| 2026-01-30 | Tooltip Sections | — | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-10-02 | Tooltip Sections | — | — | changed |
| 2025-10-02 | Tech Resist | 25 | 30 | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Resist | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Resist | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.