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Spirit Resilience

Tier 3 · Vitality · Passive

Spirit Resilience is a tier 3 vitality item costing 3,200 souls. When below 50% health, gain additional Spirit Resist. Games in which it was bought win 49.7% of the time across 3.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Resist10
Tech Resist Below Threshold10

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Channel Move Speed-1m
Health Threshold50
Out of Combat Regen3
Spirit Resist30%
Spirit Resist15%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Spirit Resilience Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Spirit Resilience Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Spirit Resilience Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Spirit Resilience, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-04-30Out Of Combat Health Regenchanged
2026-04-30Tooltip Sectionschanged
2026-03-06DescWhen below <span class="highlight">40% health</span>, gain additional Spirit Resist.When below <span class="highlight">50% health</span>, gain additional Spirit Resist.changed
2026-03-06Health Threshold4050changed
2026-03-06Tech Resist Below Threshold2215changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/spirit_resilience_sm.webp—changed
2026-02-04DescWhen below <span class="highlight">35% health</span>, gain additional Spirit Resist.When below <span class="highlight">40% health</span>, gain additional Spirit Resist.changed
2026-02-04Health Threshold3540changed
2026-02-04Tech Resist Below Threshold3022changed
2026-02-04Tooltip Sectionschanged
2026-01-30DescWhen below <span class="highlight">30% health</span>, gain additional Spirit Resist.When below <span class="highlight">35% health</span>, gain additional Spirit Resist.changed
2026-01-30Health Threshold3035changed
2026-01-30Tooltip Sectionschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-10-02Tech Resist2530changed
2025-10-02Tooltip Sectionschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Spirit Resistchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.