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Monster Rounds

Tier 1 · Weapon · Passive

Monster Rounds is a tier 1 weapon item costing 800 souls. Games in which it was bought win 49.1% of the time across 3.0M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Non Player Bonus Weapon Power35
Non Player Bullet Resist35
Out Of Combat Health Regen1

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Channel Move Speed-1m
Weapon Damage vs. NPCs25%
Bullet Resist vs. NPCs25%
Out of Combat Regen1

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Monster Rounds Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Monster Rounds Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Monster Rounds Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Monster Rounds, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Usage Flagschanged
2026-09-29Usage Flagschanged
2026-06-03Provided Property TypeMODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_NON_HEROMODIFIER_VALUE_BULLET_RESIST_NON_HEROchanged
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/monster_rounds_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/monster_rounds_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Weapon Damage vs. NPCschanged
2025-08-18Postvalue Label—Bullet Resist vs. NPCschanged
2025-08-18Postvalue Label—Out of Combat Regenchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Out Of Combat Health Regen1.51changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.