Seven
Low complexity
Seven starts with 730 health and has 4 signature abilities: Lightning Ball, Static Charge, Power Surge, Storm Cloud. Current win rate is 54.8% across 450k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.8 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 0.45 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 26s |
| Charge Delay | 6s |
| Channel Move Speed | 1.3mm |
| Damage Per Second | 75 |
| Lifetime | 5s |
| Min Shock Duration | 0.5 |
| Radius | 4.25mm |
| Move Speed | 0% |
| Tick Rate | 0.1 |
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Additional Shock Target | 0 |
| Channel Move Speed | 1.3mm |
| Damage | 35 |
| Delay Before Stun | 3.5s |
| Radius | 5mm |
| Stun Duration | 0.9s |
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 50s |
| Charge Delay | -1s |
| Duration | 10s |
| Move Speed | 0m m |
| Damage on Jump | 10 |
| Max Jumps | 4 |
| Jump Radius | 10mm |
| Chain Tick Rate | 0.2 |
| Channel Move Speed | -1m |
| Shock Damage | 10 |
| Debuff Duration | 0s |
| Tech Resist Debuff | 0 |
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 7s |
| Charges | 0 |
| Cooldown | 205s |
| Charge Delay | -1s |
| Bullet Resist | 0% |
| Camera Distance | 600 |
| Channel Move Speed | 0m |
| Cloud Height | 120 |
| Damage Interval | 0.3 |
| Damage Per Second | 95 |
| Ending Soon Time | 2 |
| Expand Time | 3.5s |
| Flight Speed | 1.5mm |
| Initial Radius | 10mm |
| Strike Damage | 75 |
| Lightning Strike Delay | 0.25 |
| Lightning Strike Knock Back Force | 500 |
| Strike Radius | 7mm |
| Lightning Strikes | 1 |
| Radius | 30mm |
Most-built items on Seven
Weighted by the number of matches behind each build that includes them.
Seven matchups
Hardest opponents: Victor (48.1%), Graves (49.7%), Paige (49.8%), Kelvin (51.5%), Ivy (51.9%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Base Health Regen
Modifier Value Base Health From Level
Patch history
The 40 most recent recorded changes to Seven and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 4341-4.7%nerf |
| 2026-06-11 | Modifier Value Base Bullet Damage From Level | 0.340.24-28.8%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |