Seven
Low complexity
Seven starts with 730 health and has 4 signature abilities: Lightning Ball, Static Charge, Power Surge, Storm Cloud. Current win rate is 54.9% across 515k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.8 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 0.45 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 1 |
| Cooldown | 26s |
| Charge Delay | 6s |
| Channel Move Speed | 1.3mm |
| Damage Per Second | 75 |
| Lifetime | 5s |
| Min Shock Duration | 0.5 |
| Radius | 4.25mm |
| Move Speed | 0% |
| Tick Rate | 0.1 |
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Additional Shock Target | 0 |
| Channel Move Speed | 1.3mm |
| Damage | 35 |
| Delay Before Stun | 3.5s |
| Radius | 5mm |
| Stun Duration | 0.9s |
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 50s |
| Charge Delay | -1s |
| Duration | 10s |
| Move Speed | 0m m |
| Damage on Jump | 10 |
| Max Jumps | 4 |
| Jump Radius | 10mm |
| Chain Tick Rate | 0.2 |
| Channel Move Speed | -1m |
| Shock Damage | 10 |
| Debuff Duration | 0s |
| Tech Resist Debuff | 0 |
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 7s |
| Charges | 0 |
| Cooldown | 205s |
| Charge Delay | -1s |
| Bullet Resist | 0% |
| Camera Distance | 600 |
| Channel Move Speed | 0m |
| Cloud Height | 120 |
| Damage Interval | 0.3 |
| Damage Per Second | 95 |
| Ending Soon Time | 2 |
| Expand Time | 3.5s |
| Flight Speed | 1.5mm |
| Initial Radius | 10mm |
| Strike Damage | 75 |
| Lightning Strike Delay | 0.25 |
| Lightning Strike Knock Back Force | 500 |
| Strike Radius | 7mm |
| Lightning Strikes | 1 |
| Radius | 30mm |
Most-built items on Seven
Weighted by the number of matches behind each build that includes them.
Seven matchups
Hardest opponents: Victor (49.2%), Graves (50.5%), Paige (50.9%), Ivy (51.1%), Kelvin (51.8%)
Patch history
Every recorded change to Seven, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 43 | 41 | -4.7% |
| 2026-06-11 | Modifier Value Base Bullet Damage From Level | 0.34 | 0.24 | -28.8% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |