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Seven

Low complexity

Seven starts with 730 health and has 4 signature abilities: Lightning Ball, Static Charge, Power Surge, Storm Cloud. Current win rate is 54.9% across 515k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health730
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.8
Weapon Power0
Tech Duration1
Max Move Speed6.7
Air Dash Duration0.47
Base Health Regen1
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale0.45
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

StatValue
Cast Delay0.2s
Cast Range0m
Charges1
Cooldown26s
Charge Delay6s
Channel Move Speed1.3mm
Damage Per Second75
Lifetime5s
Min Shock Duration0.5
Radius4.25mm
Move Speed0%
Tick Rate0.1

Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

StatValue
Cast Delay0.2s
Cast Range15mm
Charges0
Cooldown42s
Charge Delay-1s
Additional Shock Target0
Channel Move Speed1.3mm
Damage35
Delay Before Stun3.5s
Radius5mm
Stun Duration0.9s

Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown50s
Charge Delay-1s
Duration10s
Move Speed0m m
Damage on Jump10
Max Jumps4
Jump Radius10mm
Chain Tick Rate0.2
Channel Move Speed-1m
Shock Damage10
Debuff Duration0s
Tech Resist Debuff0

Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

StatValue
Cast Range0m
Channel Duration7s
Charges0
Cooldown205s
Charge Delay-1s
Bullet Resist0%
Camera Distance600
Channel Move Speed0m
Cloud Height120
Damage Interval0.3
Damage Per Second95
Ending Soon Time2
Expand Time3.5s
Flight Speed1.5mm
Initial Radius10mm
Strike Damage75
Lightning Strike Delay0.25
Lightning Strike Knock Back Force500
Strike Radius7mm
Lightning Strikes1
Radius30mm

Most-built items on Seven

Weighted by the number of matches behind each build that includes them.

Full Seven builds ranked by win rate →

Seven matchups

Hardest opponents: Victor (49.2%), Graves (50.5%), Paige (50.9%), Ivy (51.1%), Kelvin (51.8%)

All Seven counters →

Patch history

Every recorded change to Seven, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4341-4.7%
2026-06-11Modifier Value Base Bullet Damage From Level0.340.24-28.8%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed