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Arcane Surge

Tier 2 · Spirit · Passive

Arcane Surge is a tier 2 spirit item costing 1,600 souls. After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power. Games in which it was bought win 51.3% of the time across 1.7M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Stamina1
Spirit Power25
Tech Radius Multiplier Buff15
Tech Range Multiplier Buff15
Bonus Ability Duration Percent15
Stamina Cooldown Reduction14

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Cast Window7s
Ability Duration15%
Temporary Ammo0
Channel Move Speed-1m
Spirit Power20
Stamina1
Stamina Recovery12%
Radius12%
Ability Range12%

Built from

Patch history

Every recorded change to Arcane Surge, newest first.

PatchStatBeforeAfterChange
2026-05-22DescWhen you <span class="highlight">Dash-Jump</span> the <span class="highlight">next ability you use</span> will have bonus <span class="highlight">Range, Duration,</span> and <span class="highlight">Spirit Power</span>. Lasts up to 7s.After you <span class="highlight">Dash-Jump</span>, the <span class="highlight">next ability you use</span> within 7s will have bonus <span class="highlight">Range, Duration,</span> and <span class="highlight">Spirit Power</span>.changed
2026-05-22LabelDurationCast Windowchanged
2026-05-22Loc Token OverrideArcaneSurgeWindowchanged
2026-05-22Postvalue LabelDurationCast Windowchanged
2026-05-22Tooltip Sectionschanged
2026-05-22Upgradeschanged
2026-03-21Tech Radius Multiplier Buff1512changed
2026-03-21Tech Range Multiplier Buff1512changed
2026-03-06Spirit Power1520changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/arcane_surge_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/arcane_surge_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelAbility Durationchanged
2025-08-18Postvalue LabelTemporary Ammochanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelSlow Resistchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelStaminachanged
2025-08-18Postvalue LabelStamina Recoverychanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelRadiuschanged
2025-08-18Postvalue LabelAbility Rangechanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.