Victor
Moderate complexity
Victor starts with 800 health and has 4 signature abilities: Pain Battery, Jumpstart, Aura of Suffering, Shocking Reanimation. Current win rate is 56.3% across 434k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 800 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.1 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.3 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Tech Armor Damage Reduction | 0 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Pain Battery
Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
| Stat | Value |
|---|---|
| Cast Delay | 0.35s |
| Cast Range | 28mm |
| Charges | 0 |
| Ability Charges Conditionally | 1 |
| Cooldown | 2s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Battery Generation | 100% |
| Bolt Count | 7 |
| Bonus Shock Damage Percentage | 0 |
| Bonus Bolts | 0 |
| Bonus Shocks Delay | 0.2 |
| Channel Move Speed | -1m |
| Damage | 100 |
| Heal On Hit | 0 |
| Life Steal Percent On Hit | 0 |
| Missing Health as Healing | 0% |
| Slow Duration | 0s |
| Move Speed | 0% |
| Spread Angle | 40 |
| Spread Randomness | 0.01 |
| Stored Damage Health Percent Required | 40 |
Jumpstart
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 0.35s |
| Charges | 1 |
| Cooldown | 30s |
| Charge Delay | 8s |
| Duration | 4.5s |
| Move Speed | 3m m |
| Channel Move Speed | -1m |
| Current Health | 15% |
| Refresh Cooldown On Death | 0 |
| Remove Debuffs | 0 |
| Slow Resistance | 0% |
| Debuff Resist | 0% |
| Total HP Regen | 100 |
Aura of Suffering
Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 2s |
| Charge Delay | -1s |
| Duration | 8s |
| Channel Move Speed | -1m |
| Damage | 0 |
| Debuff Duration | 0.5s |
| Enemy Dash Slow Percent | 0 |
| Damage Taken | 0% |
| Max DPS | 58 |
| Minimum DPS | 13 |
| Damage | 0% |
| Radius | 8mm |
| Self Damage | 70% |
| Self DPS | 15 |
| Move Speed | 0% |
| Debuff Resist | 0% |
| Tick Rate | 0.25 |
| Toggle Off Delay | 0.5 |
Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 3s |
| Charges | 0 |
| Cooldown | 240s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.66 |
| Damage per Bullet | 0 |
| Fire Rate | 0% |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Cooldown Refund Chance | 0% |
| Damage | 200 |
| Debuff Duration | 0s |
| Enemy Dash Slow Percent | -26 |
| Half Height | 15mm |
| Initial Delay | 0.5 |
| Radius | 18mm |
| Respawn Delay | 3s |
| Rebirth Health | 50% |
| Slow Duration | 3s |
| Move Speed | 120% |
| Stun Duration | 1.5s |
| Spirit Resist | 0% |
| Temporary Revive Duration | 0s |
| Zombie Tick Rate | 0.02 |
Most-built items on Victor
Weighted by the number of matches behind each build that includes them.
Victor matchups
Hardest opponents: Graves (50.4%), Kelvin (51.1%), Paige (51.7%), Seven (51.9%), Ivy (52.2%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Modifier Value Base Health From Level
Upgrade Endurance
Base Health Regen
Patch history
The 40 most recent recorded changes to Victor and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.490.51+4.1% |
| 2026-07-28 | Ground Dash Duration | 0.70.72+2.9% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 3634-5.6%nerf |
| 2026-06-03 | Weapon | changed |