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Healing Booster

Tier 2 · Vitality · Passive

Healing Booster is a tier 2 vitality item costing 1,600 souls. Increases the effectiveness of your healing. Games in which it was bought win 51.3% of the time across 3.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Heal Amp Regen Percent15
Heal Amp Cast Percent15
Bonus Health Regen9

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Health Regen3
Channel Move Speed-1m
Outgoing Healing20%
Heal Amp Regen Percent20%
Out of Combat Regen1

Built from

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Healing Booster Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Healing Booster Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Healing Booster Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Healing Booster, newest first.

PatchStatChange
2026-09-29Postvalue LabelHealing EffectivenessOutgoing Healingchanged
2026-09-29LabelHealing EffectivenessOutgoing Healingchanged
2026-09-29Degen Resistancechanged
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_booster_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_booster_sm.webp—changed
2026-01-30Out Of Combat Health Regenchanged
2026-01-30Tooltip Sectionschanged
2026-01-22DescIncreases the effectiveness of your <span class="highlight">healing</span> by <span class="highlight">20%</span>.Increases the effectiveness of your <span class="highlight">healing</span>.changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Tooltip Is Elevatedchanged
2026-01-22Tooltip Is Importantchanged
2026-01-22Tooltip Section—passivechanged
2026-01-22Tooltip Sectionschanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Health Regenchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Healing Reduction Resistchanged
2025-08-18Postvalue Label—Healing Effectivenesschanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-06-17Bonus Health Regen3.53changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.