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Dispel Magic

Tier 3 · Vitality · Active

Dispel Magic is a tier 3 vitality item costing 3,200 souls. Games in which it was bought win 49.1% of the time across 2.7M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Heal On Activate150
Tech Resist20
Ability Cooldown-25

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown45s
Charge Delay-1s
Move Speed2mm
Buff Duration3s
Channel Move Speed-1m
HP Healed On Activate250
Spirit Resist10%

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Dispel Magic Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Dispel Magic Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Tech Resist

Dispel Magic Tech Resist across 3 patchesbefore 2026-02-04: 142026-02-04: 162026-04-30: 101410

Patch history

Every recorded change to Dispel Magic, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged
2026-05-22Ability Cooldown4045+12.5%nerf
2026-04-30Tech Resist1610changed
2026-03-06Ability Cooldown5040-20.0%buff
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/debuff_remover_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/debuff_remover_sm.webp—changed
2026-02-04Tech Resist1416changed
2026-01-30Component Itemschanged
2026-01-30NameDebuff RemoverDispel Magicchanged
2026-01-30Active Bonus Move Speed2.25m2mchanged
2026-01-30Bonus Healthchanged
2026-01-30Status Resistance Percentchanged
2026-01-30Tech Resistchanged
2026-01-30Tooltip Sectionschanged
2026-01-30Upgradeschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameBuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Active Bonus Move Speed2.5m2.25mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Move Speedchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.