Shiv
High complexity
Shiv starts with 830 health and has 4 signature abilities: Serrated Knives, Slice and Dice, Bloodletting, Killing Blow. Current win rate is 47.8% across 487k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 830 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.5 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.17 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Channel Duration | 0.2s |
| Charges | 2 |
| Cooldown | 16s |
| Charge Delay | 2s |
| Ability Post Cast Duration | 0.3 |
| Impact Radius | 10mm |
| Bleed DPS Per Knife | 10 |
| Bleed Duration | 5s |
| Bleed Tick Rate | 1 |
| Channel Move Speed | -1m |
| Impact Damage | 0 |
| Movement Slow | 35% |
| Ricochet Count | 1 |
Slice and Dice
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.2 |
| Camera Distance | 250 |
| Channel Move Speed | -1m |
| Cooldown Reduced on Hero Hit | 0s |
| Cooldown Reduced on Non-Hero Hit | 0s |
| Dash Angle Threshold | 89 |
| Radius | 2.5mm |
| Dash Range | 12mm |
| Dash Speed | 2,400m |
| Debuff Duration | 14s |
| Impact Damage | 75 |
| Max Cooldown Reduction | 0 |
| Move Speed Penalty Duration | 0 |
| Move Speed Penalty Max Speed | 200 |
| Side Move Speed Reduction | -100 |
| Spirit Resist | -6% |
| Tech Cleave Expire Time | 0.35 |
| Turn Rate Max | 0 |
Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.25s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Incoming Damage Deferred | 25% |
| Incoming Damage Deferred | 15% |
| Deferred Damage Cleared | 30% |
| Deferred Damage Duration | 6s |
Killing Blow
| Stat | Value |
|---|---|
| Cast Delay | 0.05s |
| Cast Range | 12mm |
| Charges | 0 |
| Cooldown | 145s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.15 |
| Bonus Ability Resource | 10 |
| Move Speed | 0 m |
| Full Rage Damage Bonus | 8% |
| Camera Distance | 400 |
| Channel Move Speed | -1m |
| Damage | 200 |
| Enemy health threshold | 18% |
| Enemy Health Percent Buffer | 3 |
| Failed Execute Cooldown Penalty | 30 |
| Min Time To Target | 0.5 |
| Move Speed To Target | 30m |
| Non Player Rage Scale | 0 |
| Rage Drain Delay Duration | 12 |
| Rage Drain Rate | 0.25 |
| Rage Per Heavy Melee | 2.85 |
| Rage Per Light Melee | 1.56 |
| Rage Per Spirit Damage | 0.01 |
| Rage Per Weapon Damage | 0.02 |
| Recast Window | 16s |
| Slash Range | 90 |
Most-built items on Shiv
Weighted by the number of matches behind each build that includes them.
Shiv matchups
Hardest opponents: Graves (42.1%), Seven (42.8%), McGinnis (43.1%), Paige (43.3%), Ivy (43.9%)
Patch history
Every recorded change to Shiv, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-07-28 | Stamina Regen Per Second | 0.18 | 0.17 | -8.3% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level Alt Fire | 0 | 0.2 | buffed |