McGinnis
Low complexity
McGinnis starts with 780 health and has 4 signature abilities: Mini Turret, Medicinal Specter, Spectral Wall, Heavy Barrage. Current win rate is 53.6% across 299k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Mini Turret
Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 20mm |
| Charges | 1 |
| Cooldown | 18s |
| Charge Delay | 3s |
| Attack Cone Angle | 10 |
| Attack Speed Mult | 100 |
| Boss Damage Percent Incoming | 50 |
| Boss Damage Percent Outgoing | 30 |
| Channel Move Speed | 0m |
| Decaying Resist | 0 |
| Decaying Resist Duration | 0 |
| Melee Resist | 35 |
| Model Scale | 0.8 |
| Move Speed | 0% |
| Non Hero Damage Percent Outgoing | 50 |
| Slow Duration | 0s |
| Spirit Resist | 35% |
| Tick Rate | 0.5 |
| Tracking Speed | 430 |
| Turret Attack Delay | 0.2 |
| Turret Attack Falloff End | 30m |
| Turret Attack Falloff Start | 20m |
| Attack Range | 30mm |
| Turret Health | 100 |
| Turret Deploy Time | 0.25s |
| Turret DPS | 24 |
| Lifetime | 35s |
Medicinal Specter
Deploy a spirit that provides healing to nearby allies.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 15mm |
| Charges | 0 |
| Cooldown | 50s |
| Charge Delay | -1s |
| Duration | 6.5s |
| Aura Fire Rate Bonus | 0 |
| Channel Move Speed | -1m |
| Health Regen | 25/sec |
| Heal Interval | 0.1s |
| Heal Radius | 6mm |
| Max Health Regen | 0% |
| Spirit Resist | 0 |
| Stamina Recovery | 0% |
| Turret Heal Mult | 1 |
Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
| Stat | Value |
|---|---|
| Cast Range | 50mm |
| Charges | 0 |
| Cooldown | 50s |
| Charge Delay | -1s |
| Duration | 6s |
| Bonus Damage | 0% |
| Channel Move Speed | -1m |
| Create Turrets | 0 |
| Damage | 60 |
| Debuff Duration | 0s |
| Minimum Range | 5mm |
| Num Wall Segments | 8 |
| Push Force | 175 |
| Segment Emit Time | 0.1 |
| Slow Duration | 2.5s |
| Move Speed | 20% |
| Stamina Reduction | 0 |
| Time Between Segments | 0.04 |
| Time To Max Distance | 1.8 |
| Turret Life Time | 0 |
| Impact Range | 5mm |
| Stun Duration | 0s |
Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 36mm |
| Charges | 0 |
| Cooldown | 200s |
| Charge Delay | -1s |
| Duration | 8s |
| Channel Move Speed | -1m |
| Damage Per Rocket | 21 |
| Detonate Timer | 5 |
| Enemy Dash Slow Percent | 0 |
| Explosion Falloff Disabled | 1 |
| Explosion Radius | 4.5mm |
| Rockets per second | 6 |
| Grenades Per Second Mult | 0 |
| Dash Distance | -35% |
| Interval Ramp Up Start | 0.35 |
| Interval Ramp Up Time | 0.3 |
| Max Pitch | 0 |
| Max Spread | 5 |
| Min Range | 8.5mm |
| Slow Duration | 0s |
| Move Speed | 0% |
| Projectile Ignore Collision Time | 0.2 |
| Tracking Time | 0.4 |
| Tracking Variance | 0m |
| Track Speed Far | 100 |
| Track Speed Near | 150 |
Most-built items on McGinnis
Weighted by the number of matches behind each build that includes them.
McGinnis matchups
Hardest opponents: Seven (47.0%), Victor (47.3%), Paige (48.4%), Kelvin (49.4%), Graves (49.8%)
Patch history
Every recorded change to McGinnis, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-08-12 | Modifier Value Base Bullet Damage From Level | 0.18 | 0.17 | -5.0% |
| 2026-08-12 | Modifier Value Tech Resist | 0.63 | 0.35 | -44.0% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 55 | 52 | -5.5% |
| 2026-06-03 | Weapon | — | — | changed |