Mo & Krill
High complexity
Mo & Krill starts with 930 health and has 4 signature abilities: Scorn, Burrow, Sand Blast, Combo. Current win rate is 51.5% across 404k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 930 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 0.8 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 13s |
| Charge Delay | -1s |
| Channel Move Speed | 1.3mm |
| Damage | 50 |
| Damage Bonus | 0 |
| Hero Damage to Heal | 1.2x |
| Damage to Heal | 0.35x |
| Debuff Duration | 0s |
| Radius | 9mm |
| Tick Rate | 0.1 |
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.
| Stat | Value |
|---|---|
| Cast Delay | 1s |
| Cast Range | 0m |
| Channel Duration | 5s |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Move Speed | 5m m |
| Bullet Resist | 60% |
| Channel Move Speed | -1m |
| Damage | 0 |
| Damage Per Second | 75 |
| Enemy Damage Speed Penalty | 0.5 |
| Radius | 5mm |
| Speed Lost Duration | 1 |
| Spin Duration | 1.5s |
| Spin Slow Duration | 0.3 |
| Spin Slow Percent | 10 |
| Spirit Resist | 30% |
| Tick Rate | 0.1 |
| Duration | 1s |
| Up Force | 250 |
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 2.5s |
| Channel Move Speed | 1.3mm |
| Damage | 40 |
| Dash Distance | 0% |
| Growth Per Meter | 0.5m |
| Height Off Ground | 20 |
| Initial Width | 5m |
| Silence | 0 |
| Silence Stamina | 0 |
| Move Speed | 0% |
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
| Stat | Value |
|---|---|
| Cast Range | 4.0mm |
| Channel Duration | 2.4s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Bonus Max Health Per Kill | 40 |
| Combo Bullet Resist | 0% |
| Channel Move Speed | 0m |
| Damage Per Second | 40 |
| Life Steal Percent On Hit | 0 |
Most-built items on Mo & Krill
Weighted by the number of matches behind each build that includes them.
Mo & Krill matchups
Hardest opponents: Seven (45.9%), Victor (47.0%), Ivy (47.1%), Paige (47.1%), Graves (47.4%)
Patch history
Every recorded change to Mo & Krill, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.7 | 0.72 | +2.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 68 | 65 | -4.4% |
| 2026-06-03 | Weapon | — | — | changed |