Mo & Krill
High complexity
Mo & Krill starts with 930 health and has 4 signature abilities: Scorn, Burrow, Sand Blast, Combo. Current win rate is 52.8% across 426k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 930 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 8 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 0.8 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 13s |
| Charge Delay | -1s |
| Channel Move Speed | 1.3mm |
| Damage | 50 |
| Damage Bonus | 0 |
| Hero Damage to Heal | 1.2x |
| Damage to Heal | 0.35x |
| Debuff Duration | 0s |
| Radius | 9mm |
| Tick Rate | 0.1 |
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.
| Stat | Value |
|---|---|
| Cast Delay | 1s |
| Cast Range | 0m |
| Channel Duration | 5s |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Move Speed | 5m m |
| Bullet Resist | 60% |
| Channel Move Speed | -1m |
| Damage | 0 |
| Damage Per Second | 75 |
| Enemy Damage Speed Penalty | 0.5 |
| Radius | 5mm |
| Speed Lost Duration | 1 |
| Spin Duration | 1.5s |
| Spin Slow Duration | 0.3 |
| Spin Slow Percent | 8 |
| Spirit Resist | 30% |
| Tick Rate | 0.1 |
| Duration | 1s |
| Up Force | 250 |
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 2.5s |
| Channel Move Speed | 1.3mm |
| Damage | 40 |
| Dash Distance | 0% |
| Growth Per Meter | 0.5m |
| Height Off Ground | 20 |
| Initial Width | 5m |
| Silence | 0 |
| Silence Stamina | 0 |
| Move Speed | 0% |
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
| Stat | Value |
|---|---|
| Cast Range | 4.0mm |
| Channel Duration | 2.4s |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Bonus Max Health Per Kill | 40 |
| Combo Bullet Resist | 0% |
| Channel Move Speed | 0m |
| Damage Per Second | 40 |
| Life Steal Percent On Hit | 0 |
Most-built items on Mo & Krill
Weighted by the number of matches behind each build that includes them.
Mo & Krill matchups
Hardest opponents: Victor (47.0%), Graves (47.6%), Seven (47.7%), Kelvin (47.8%), Paige (48.1%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Mo & Krill and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.490.51+4.1% |
| 2026-07-28 | Ground Dash Duration | 0.70.72+2.9% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 6865-4.4%nerf |
| 2026-06-03 | Weapon | changed |