dldbSearch

Trophy Collector

Tier 2 · Vitality · Passive

Trophy Collector is a tier 2 vitality item costing 1,600 souls. Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death. Games in which it was bought win 51.0% of the time across 4.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Stacking Tech Radius Multiplier3
Stacking Tech Range Multiplier3
Out Of Combat Health Regen6
Bonus Sprint Speed12m
Max Stacks83

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Sprint Speed2.0mm
Channel Move Speed-1m
Max Stacks16
Weapon Damage vs. NPCs-15%
Out of Combat Regen2
Bonus Health0
Sprint Speed0.15mm
Souls per Minute18
Stacking Tech Radius Multiplier0.75
Ability Range0.75%
Think Rate3

Built from

Patch history

Every recorded change to Trophy Collector, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASEchanged
2026-05-01Tooltip Is Elevatedchanged
2026-05-01Non Player Bonus Weapon Powerchanged
2026-05-01Tooltip Sectionschanged
2026-04-30DescWhenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">health</span>, <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death.Whenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death.changed
2026-04-30Tooltip Sectionschanged
2026-04-30Cost3,2001,600-50.0%
2026-04-30Item Tier32-33.3%
2026-04-30Out Of Combat Health Regen42changed
2026-04-30Tooltip Is Elevatedchanged
2026-04-30Tooltip Is Importantchanged
2026-04-30Tooltip Sectionpassivechanged
2026-04-30Stacking Bonus Health200changed
2026-04-30Stacking Gold Per Minute2518changed
2026-04-30Stacking Tech Radius Multiplier10.75changed
2026-04-30Stacking Tech Range Multiplier10.75changed
2026-04-30Tooltip Sectionschanged
2026-04-30Upgradeschanged
2026-03-06Stacking Gold Per Minute2225changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/trophy_collector_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/trophy_collector_sm.webpchanged
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Sprint Speed2.25m2.0mchanged
2025-12-16Stacking Bonus Sprint Speed0.2m0.15mchanged
2025-11-23Stacking Gold Per Minute3022changed
2025-11-23Stacking Bonus Health2520changed
2025-10-24Stacking Gold Per Minute2530changed
2025-10-02Bonus Sprint Speed2m2.25mchanged
2025-09-04Stacking Gold Per Minute2325changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.