Trophy Collector
Tier 2 · Vitality · Passive
Trophy Collector is a tier 2 vitality item costing 1,600 souls. Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death. Games in which it was bought win 51.0% of the time across 4.1M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Stacking Tech Radius Multiplier | 3 |
| Stacking Tech Range Multiplier | 3 |
| Out Of Combat Health Regen | 6 |
| Bonus Sprint Speed | 12m |
| Max Stacks | 83 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Sprint Speed | 2.0mm |
| Channel Move Speed | -1m |
| Max Stacks | 16 |
| Weapon Damage vs. NPCs | -15% |
| Out of Combat Regen | 2 |
| Bonus Health | 0 |
| Sprint Speed | 0.15mm |
| Souls per Minute | 18 |
| Stacking Tech Radius Multiplier | 0.75 |
| Ability Range | 0.75% |
| Think Rate | 3 |
Built from
- Sprint Boots — 800 souls
Patch history
Every recorded change to Trophy Collector, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE | changed |
| 2026-05-01 | Tooltip Is Elevated | — | — | changed |
| 2026-05-01 | Non Player Bonus Weapon Power | — | — | changed |
| 2026-05-01 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Desc | Whenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">health</span>, <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death. | Whenever you score an <span class="highlight">assist or kill</span>, gain extra <span class="highlight">sprint</span>, <span class="highlight">ability range</span> and <span class="highlight">passive soul generation</span>. This effect stacks and persists through death. | changed |
| 2026-04-30 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Cost | 3,200 | 1,600 | -50.0% |
| 2026-04-30 | Item Tier | 3 | 2 | -33.3% |
| 2026-04-30 | Out Of Combat Health Regen | 4 | 2 | changed |
| 2026-04-30 | Tooltip Is Elevated | — | — | changed |
| 2026-04-30 | Tooltip Is Important | — | — | changed |
| 2026-04-30 | Tooltip Section | passive | — | changed |
| 2026-04-30 | Stacking Bonus Health | 20 | 0 | changed |
| 2026-04-30 | Stacking Gold Per Minute | 25 | 18 | changed |
| 2026-04-30 | Stacking Tech Radius Multiplier | 1 | 0.75 | changed |
| 2026-04-30 | Stacking Tech Range Multiplier | 1 | 0.75 | changed |
| 2026-04-30 | Tooltip Sections | — | — | changed |
| 2026-04-30 | Upgrades | — | — | changed |
| 2026-03-06 | Stacking Gold Per Minute | 22 | 25 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/trophy_collector_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/trophy_collector_sm.webp | — | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Sprint Speed | 2.25m | 2.0m | changed |
| 2025-12-16 | Stacking Bonus Sprint Speed | 0.2m | 0.15m | changed |
| 2025-11-23 | Stacking Gold Per Minute | 30 | 22 | changed |
| 2025-11-23 | Stacking Bonus Health | 25 | 20 | changed |
| 2025-10-24 | Stacking Gold Per Minute | 25 | 30 | changed |
| 2025-10-02 | Bonus Sprint Speed | 2m | 2.25m | changed |
| 2025-09-04 | Stacking Gold Per Minute | 23 | 25 | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.