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Close Quarters

Tier 1 · Weapon · Passive

Close Quarters is a tier 1 weapon item costing 800 souls. Deal additional Weapon Damage when in close range to your target. Games in which it was bought win 48.8% of the time across 2.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Close Range Bonus Weapon Power15
Melee Resist Percent10

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Channel Move Speed-1m
Close Range15mm
Weapon Damage20%
Melee Resist20%

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Close Quarters Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Close Quarters Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Close Quarters Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Close Quarters, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Usage Flagschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENTMODIFIER_VALUE_MELEE_RESISTchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/close_quarters_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/close_quarters_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Close Rangechanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Postvalue Label—Melee Resistchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Melee Resist Percent1520changed
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.