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Point Blank

Tier 3 · Weapon · Passive

Point Blank is a tier 3 weapon item costing 3,200 souls. When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. Games in which it was bought win 49.6% of the time across 1.4M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Close Range Bonus Weapon Power30
Melee Resist Percent30
Bonus Health150
Slow Percent4

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Health75
Channel Move Speed-1m
Close Range15mm
Weapon Damage50%
Melee Resist30%
Slow Duration2s
Move Speed20%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Point Blank Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Point Blank Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Point Blank Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Point Blank, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-16Upgradeschanged
2026-09-16Slow Percent2520changed
2026-06-03Provided Property TypeMODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENTMODIFIER_VALUE_MELEE_RESISTchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/point_blank_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/point_blank_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Close Rangechanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Postvalue Label—Melee Resistchanged
2025-08-18LabelDebuff DurationSlow Durationchanged
2025-08-18Postvalue Label—Slow Durationchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.