Moderate complexity
Pocket starts with 780 health and has 4 signature abilities: Barrage, Flying Cloak, Enchanter's Satchel, Affliction. Current win rate is 45.9% across 332k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 780 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 60 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Tech Armor Damage Reduction | -15 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Barrage
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 0m |
| Channel Duration | 2s |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Air Drag | 0.3 |
| Air Speed Max | 100 |
| Amp Duration | 15s |
| Amp Per Stack | 6% |
| Channel Move Speed | 1.3mm |
| Damage Per Projectile | 32 |
| Fall Speed Max | 10 |
| Life Steal Percent On Hit | 0 |
| Life Steal Percent On Hit Non Hero | 0 |
| Move Speed | 24% |
| Pop Up Speed | 0 |
| Projectile Amount | 4 |
| Radius | 4.5mm |
| Slow Duration | 1.5s |
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 25s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage | 60 |
| Lifetime | 3.8s |
| Radius | 5mm |
| Tick Rate | 0.1 |
| Weapon Damage | 0 |
| Bonus Duration | 0s |
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
| Stat | Value |
|---|---|
| Cast Delay | 0.15s |
| Cast Range | 0m |
| Escape Duration | 1.5s |
| Charges | 0 |
| Cooldown | 17s |
| Charge Delay | -1s |
| Channel Move Speed | 1.3mm |
| Damage | 65 |
| Debuff Duration | 0s |
| Fall Speed Max | 1 |
| Fire Rate | 0% |
| Move Speed | 0% |
| Radius | 12mm |
Affliction
Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
| Stat | Value |
|---|---|
| Cast Delay | 0.6s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 170s |
| Charge Delay | -1s |
| Can Be Purged | 1 |
| Channel Move Speed | 1.3mm |
| Current Health Damage | 0% |
| Damage Interval | 0.5 |
| Debuff Duration | 10s |
| Disable Healing | 0 |
| Damage Per Second | 32 |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Radius | 9mm |
Most-built items on Pocket
Weighted by the number of matches behind each build that includes them.
Pocket matchups
Hardest opponents: Victor (38.8%), Graves (39.3%), Seven (40.2%), Kelvin (41.1%), Paige (41.2%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Pocket and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level | 0.160.14-12.5%nerf |
| 2026-06-30 | Modifier Value Base Health From Level | 3836-5.3%nerf |
| 2026-06-11 | Modifier Value Base Bullet Damage From Level | 0.20.16-20.0%nerf |
| 2026-06-03 | Weapon | changed |