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Sinclair

— complexity

Sinclair starts with 730 health and has 4 signature abilities: Vexing Bolt, Spectral Assistant, Rabbit Hex, Audience Participation. Current win rate is 44.8% across 215k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health730
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed7.2
Air Dash Duration0.47
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Vexing Bolt

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.

StatValue
Cast Delay0.1s
Cast Range500mm
Charges1
Cooldown24s
Charge Delay3s
Ability Post Cast Duration0.3
Channel Move Speed-1m
Clone Bolt Delay0.1
Assistant Damage50%
Debuff Duration0s
Fire Rate0%
Initial Projectile Velocity800
Max Damage120
Time for Max Damage2s
Minimum Damage60
Projectile Lifetime4
Max Redirects1
Radius3.25mm
Redirect Velocity1,500
Spirit Resist0%

Spectral Assistant

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.

StatValue
Cast Delay0.15s
Cast Range15mm
Charges0
Cooldown40s
Charge Delay-1s
Duration6s
Fire Rate0%
Channel Move Speed-1m
Damage15
Max Leash Radius20mm
Max Swaps2
Turret Bullet Target Angle20
Turret Bullet Target Radius500m
Turret Bullet Vertical Offset2m

Rabbit Hex

Hex a target area and transforming all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.

StatValue
Cast Delay0.15s
Cast Range24mm
Charges0
Cooldown26s
Charge Delay-1s
Air Damping Duration1
Channel Move Speed-1m
Damage0
Damage Amp15%
Detonation Delay0.9
Hex Duration2s
Movement Speed Limit6mm
Move Speed bonus36%
Radius6.5mm
Self Bump Impulse500

Audience Participation

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

StatValue
Cast Delay0.15s
Cast Range20mm
Charges0
Cooldown85s
Charge Delay-1s
Channel Move Speed-1m
Copy Duration12s
Copied Cooldown40%
Copy Internal Cooldown0.5

Most-built items on Sinclair

Weighted by the number of matches behind each build that includes them.

Full Sinclair builds ranked by win rate →

Sinclair matchups

Hardest opponents: McGinnis (39.5%), Victor (40.1%), Ivy (40.3%), Kelvin (40.5%), Graves (40.7%)

All Sinclair counters →

Patch history

Every recorded change to Sinclair, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4038-5.0%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed