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Paradox

High complexity

Paradox starts with 730 health and has 4 signature abilities: Pulse Grenade, Time Wall, Kinetic Carbine, Paradoxical Swap. Current win rate is 46.8% across 399k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health730
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed6.7
Air Dash Duration0.43
Base Health Regen1
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.62
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Pulse Grenade

Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown32s
Charge Delay-1s
Duration3.2s
Channel Move Speed-1m
Damage Amp per stack4%
Amp Duration8s
Slow Duration0.2s
Pulse Damage35
Pulse Interval0.8s
Radius5.5mm
Radius Per Pulse1mm
Time Slow20%

Time Wall

Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly slowed and silenced .

StatValue
Cast Delay0.2s
Cast Range200m
Charges0
Cooldown25s
Charge Delay0s
Duration5.5s
Aura Effect Duration2
Channel Move Speed1.3mm
Silence Duration0s
Ally Weapon Damage30%
Movement Slow80%
Time Stop Duration0.5s
Time Wall Depth0.5m
Time Wall Depth Visual Scale0.16
Time Wall Formation Time0.5
Wall Height4mm
Time Wall Time Scale0
Ally Bullet Speed2x
Wall Width8mm

Kinetic Carbine

Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging. While in the air and charging, to timeslow your movement.

StatValue
Cast Range0m
Charges0
Cooldown28s
Charge Delay-1s
Air Jump/Dash Distance20%
Bonus Bullet Speed100
Bullet Radius Override16
Bullet Time Scale0.01
Channel Move Speed-1m
HeadShot Bonus14%
Max Damage5
Full Charge Time2.5s
Max Time-Stop0.4s
Min Damage5
Min Time-Stop0.25s
Move Speed While Shooting Penalty Reduction100
Projectile Time Scale0.01
Shot Count1
Charge Hold Duration3.5s
Bonus Speed25%
Time Scale Debuff90
Time Warp Radius5m

Paradoxical Swap

Fire a projectile that swaps your position with the target enemy hero.

StatValue
Cast Delay0.15s
Cast Range25mm
Charges0
Cooldown110s
Charge Delay-1s
Barrier Duration0s
Channel Move Speed1.3mm
Barrier0
Distance To Max Time30m
Initial Freeze Time0.25
Initial Height350
Max Health Damage0%
Min Swap Time0.6
Multi Target Radius0mm
Swap Damage150
Swap Time1
Tick Rate0.25

Most-built items on Paradox

Weighted by the number of matches behind each build that includes them.

Full Paradox builds ranked by win rate →

Paradox matchups

Hardest opponents: Victor (39.5%), Graves (40.2%), Seven (42.0%), Paige (42.4%), Ivy (42.4%)

All Paradox counters →

Patch history

Every recorded change to Paradox, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4846-4.2%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed