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Stamina Mastery

Tier 3 · Vitality · Passive

Stamina Mastery is a tier 3 vitality item costing 3,200 souls. Games in which it was bought win 50.5% of the time across 2.8M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Stamina2
Air Move Increase Percent40
Stamina Cooldown Reduction15

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Air Jump/Dash Distance23%
Channel Move Speed-1m
Stamina2
Stamina Recovery18%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Stamina Mastery Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Stamina Mastery Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Stamina Mastery Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Stamina Mastery, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/stamina_mastery_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/stamina_mastery_sm.webp—changed
2026-01-30Air Move Increase Percent3023changed
2026-01-30Stamina Cooldown Reduction2018changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Air Jump/Dash Distancechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Staminachanged
2025-08-18Postvalue Label—Stamina Recoverychanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-19Air Move Increase Percent2530changed
2025-05-08PassiveAllows an additional use of <span class="highlight">Air Jump, Air Dash</span> or <span class="highlight">Wall Jump</span> before landing.Allows an additional use of <span class="highlight">Air Jump</span> or <span class="highlight">Air Dash</span> before landing.changed
2025-05-08Tooltip Sectionschanged
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.