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Viscous

Moderate complexity

Viscous starts with 780 health and has 4 signature abilities: Splatter, The Cube, Puddle Punch, Goo Ball. Current win rate is 47.6% across 341k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health780
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed7.2
Air Dash Duration0.47
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage63
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

StatValue
Cast Delay0s
Cast Range0m
Charges0
Cooldown26s
Charge Delay-1s
Ability Post Cast Duration0.2
Channel Move Speed-1m
Damage55
Detonate Cooldown0.15
Fourth Hit Damage Percentage0.26
Max Bounces2
Move Speed Ground Slow0
Movement slow0%
Puddle Duration10s
Puddle Slide Buff60
Radius5mm
Second Hit Damage Percentage0.5
Move Speed35%
Third Hit Damage Percentage0.38

The Cube

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

StatValue
Cast Delay0.1s
Cast Range26mm
Charges0
Cooldown42s
Charge Delay-1s
Duration3s
Health Regen40
Move Speed0m m
Breakout Time1
Bullet Force600
Channel Move Speed-1m
Cube Scale1.5
Friction-80
Heavy Melee Force700
Light Melee Force300
Max Health Heal0%
Post Cube Buff0
Buff Duration8s
Purge Debuffs0
Push Back Force250
Push Back Radius50
Slide Force70
Stamina Recovery0%

Puddle Punch

Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. You and your allies have increased Air Control.

StatValue
Cast Range40mm
Charges1
Cooldown21s
Charge Delay1.7s
Channel Move Speed-1m
Damage20
Damage0
Friendly Impact Duration2
Slow Duration3s
Life Steal Percent On Hit0
Punch Friendly Air Control30
Punch Half Height5.5m
Punch Roll Slow-40
Punch Roll Slow Duration1
Radius4mm
Move Speed30%
Duration0.6s
Toss Ground Side Ratio0.7
Toss Speed625
Toss Speed Up Wall500
Toss Speed Wall750
Use Heavy Melee0

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

StatValue
Cast Delay0.55s
Cast Range0m
Charges0
Cooldown150s
Charge Delay-1s
Duration11s
Acceleration Percentage-60
Air Jump Force500
Ball Hit Radius1.8m
Ball Offset50
Ball Radius1.4mm
Breakable Prop Damage Radius75
Bullet Resist35%
Cast While Rolling1
Channel Move Speed7mm
Damage110
Friction Percentage-85
Jump Force500
Knock Force400
Move Speed7m m/s
Particle Radius Multiplier1.2
Stun Duration0.5s
Spirit Resist35%
Tick Rate0.25

Most-built items on Viscous

Weighted by the number of matches behind each build that includes them.

Full Viscous builds ranked by win rate →

Viscous matchups

Hardest opponents: Victor (41.2%), Graves (41.5%), Seven (42.6%), Ivy (43.2%), McGinnis (43.6%)

All Viscous counters →

Patch history

Every recorded change to Viscous, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4745-4.3%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed