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Rapid Recharge

Tier 3 · Spirit · Passive

Rapid Recharge is a tier 3 spirit item costing 3,200 souls. Games in which it was bought win 50.9% of the time across 4.3M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Ability Charges2
Cooldown Reduction On Charged Abilities15
Bonus Spirit For Charged Abilities20
Cooldown Between Charge Reduction5

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Bonus Ability Charges2
Bonus Spirit Power for Charged Abilities14
Channel Move Speed-1m
Faster Time Between Charges30%
Cooldown Reduction For Charged Abilities14%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Rapid Recharge Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Rapid Recharge Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Bonus Spirit For Charged Abilities

Rapid Recharge Bonus Spirit For Charged Abilities across 5 patchesbefore 2025-07-04: 162025-07-04: 202025-12-16: 162026-01-30: 102026-05-22: 141614

Patch history

Every recorded change to Rapid Recharge, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-05-22Bonus Spirit For Charged Abilities1014changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/rapid_recharge_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/rapid_recharge_sm.webp—changed
2026-01-30Bonus Spirit For Charged Abilities1610changed
2026-01-30Cooldown Between Charge Reduction5030changed
2026-01-30Tooltip Is Elevatedchanged
2026-01-30Tooltip Is Importantchanged
2026-01-30Tooltip Section—innatechanged
2026-01-30Cooldown Reduction On Charged Abilities—14changed
2026-01-30Tooltip Sectionschanged
2026-01-30Upgradeschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Spirit For Charged Abilities2016changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Bonus Ability Chargeschanged
2025-08-18Postvalue Label—Bonus Spirit Power for Charged Abilitieschanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Faster Time Between Chargeschanged
2025-08-18Postvalue Label—Cooldown Reduction For Charged Abilitieschanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Bonus Spirit For Charged Abilities1620changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.