Bullet Resilience
Tier 3 · Vitality · Passive
Bullet Resilience is a tier 3 vitality item costing 3,200 souls. When below 50% health, gain additional Bullet Resist. Games in which it was bought win 46.2% of the time across 518k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bullet Resist | 10 |
| Bullet Resist Below Threshold | 10 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bullet Resist | 30% |
| Bullet Resist | 15% |
| Channel Move Speed | -1m |
| Health Threshold | 50 |
| Out of Combat Regen | 3 |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Health Threshold
Patch history
Every recorded change to Bullet Resilience, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-06-12 | Out Of Combat Health Regen | changed |
| 2026-06-12 | Tooltip Sections | changed |
| 2026-06-03 | Out Of Combat Health Regen | changed |
| 2026-06-03 | Tooltip Sections | changed |
| 2026-04-30 | Out Of Combat Health Regen | changed |
| 2026-04-30 | Tooltip Sections | changed |
| 2026-03-06 | Desc | When below <span class="highlight">40% health</span>, gain additional <span class="highlight">Bullet Resist</span>.When below <span class="highlight">50% health</span>, gain additional <span class="highlight">Bullet Resist</span>.changed |
| 2026-03-06 | Bullet Resist Below Threshold | 2215changed |
| 2026-03-06 | Health Threshold | 4050changed |
| 2026-03-06 | Tooltip Sections | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/bullet_resilience_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/bullet_resilience_sm.webp—changed |
| 2026-02-04 | Desc | When below <span class="highlight">35% health</span>, gain additional <span class="highlight">Bullet Resist</span>.When below <span class="highlight">40% health</span>, gain additional <span class="highlight">Bullet Resist</span>.changed |
| 2026-02-04 | Bullet Resist Below Threshold | 3022changed |
| 2026-02-04 | Health Threshold | 3540changed |
| 2026-02-04 | Tooltip Sections | changed |
| 2026-01-30 | Desc | When below <span class="highlight">30% health</span>, gain additional <span class="highlight">Bullet Resist</span>.When below <span class="highlight">35% health</span>, gain additional <span class="highlight">Bullet Resist</span>.changed |
| 2026-01-30 | Health Threshold | 3035changed |
| 2026-01-30 | Tooltip Sections | changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Bullet Resistchanged |
| 2025-08-18 | Postvalue Label | —Bullet Resistchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.