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Bebop

Moderate complexity

Bebop starts with 880 health and has 4 signature abilities: Exploding Uppercut, Sticky Bomb, Grapple Arm, Hyper Beam. Current win rate is 46.9% across 674k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health880
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed4
Weapon Power0
Tech Duration1
Max Move Speed6.45
Air Dash Duration0.51
Base Health Regen2.5
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage63
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.72
Proc Build Up Rate Scale1
Stamina Regen Per Second0.18
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Exploding Uppercut

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

StatValue
Cast Range0m
Charges0
Cooldown22s
Charge Delay-1s
Fire Rate-14%
Buff Base Weapon Pct0
Buff Gun Range Percent100
Channel Move Speed-1m
Clip Size Bonus0
Enemy Hero Toss Velocity20m
Fire Rate Slow Duration5s
Force Reduction On Angle Down0.75
Area Damage75
Melee Attack Length6mm
Melee Half Angle60
Melee Radius2.5m
Missing HP Heal0%
Landing Radius14mm
Restore Hook Cooldown0
Stun Duration0s
Duration0.5s
Toss Duration Friendly0.3
Toss Velocity25m
Buff Duration0s
Uppercut Damage0.01

Sticky Bomb

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

StatValue
Cast Range6mm
Charges0
Cooldown18s
Charge Delay-1s
Duration3.5s
Sticky Bomb Damage1%
Sticky Bomb Damage2.5%
Fire Rate0%
Channel Move Speed-1m
Damage85
Debuff Duration0s
Fuse Time3.5s
Kill Check Window10
Movement Speed Bonus0
Move Speed Duration0s
On Hit Diminish60
On Kill Diminish7
Damage0%
Radius8mm
Self Damage Percent20
Debuff Resist0%
Duration0s
Spirit Resist0%

Grapple Arm

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

StatValue
Cast Delay0.1s
Cast Range30mm
Charges0
Cooldown23s
Charge Delay-1s
Ability Post Cast Duration0.2
Bullet Amp0
Buff Duration0s
Cancel Hook Duration0.2
Channel Move Speed-1m
Damage0
End Of Hook Move Speed Bonus0m
Friendly Hook Ignore Range8m
Hook Impact Delay0.5
Hooking Slow Speed Limit5
Reset Cooldown On Friendly Hook0
Restriction Duration0.5
Move Speed90%

Hyper Beam

Channel a powerful torrent of energy that deals spirit damage and applies slow.

StatValue
Cast Delay1s
Cast Range0m
Channel Duration11s
Charges0
Cooldown120s
Charge Delay-1s
Air Speed Max70
Beam Close Damage Percent75
Beam Close Radius5.0m
Beam End Radius4.0m
Beam Length70mm
Beam Lifesteal0
Beam Lifesteal Non Hero Percent0
Beam Width2.9mm
Channel Move Speed1.8mm
Damage Per Second160
Fall Speed Max1
Dash Distance-40%
Interval0.1
Move Speed25%
Slow Target Duration0.5
Tracking Speed55
Zoom Bias0.5
Zoom Time0.1

Most-built items on Bebop

Weighted by the number of matches behind each build that includes them.

Full Bebop builds ranked by win rate →

Bebop matchups

Hardest opponents: Seven (41.8%), Victor (41.9%), Ivy (41.9%), Graves (42.4%), Paige (42.9%)

All Bebop counters →

Patch history

Every recorded change to Bebop, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Air Dash Duration0.490.51+4.1%
2026-07-28Ground Dash Duration0.70.72+2.9%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level5552-5.5%
2026-06-03Weaponchanged