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Slowing Hex

Tier 2 · Spirit · Active

Slowing Hex is a tier 2 spirit item costing 1,600 souls. Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage. Games in which it was bought win 48.9% of the time across 1.9M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Slow Percent10
Ability Cooldown-18
Ground Dash Reduction Percent-6

Item properties

From client version 6677.

StatValue
Cast Delay0.1s
Cast Range25mm
Charges0
Cooldown27s
Charge Delay-1s
Duration3.5s
Sprint Speed0.5mm
Channel Move Speed-1m
Dash Distance-30%
Move Speed20%

Builds into

Patch history

Every recorded change to Slowing Hex, newest first.

PatchStatBeforeAfterChange
2026-03-06Desc<span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Does not affect target's stamina usage.</span><span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Increases the target's gravity.<br>Does not affect target's stamina usage.</span>changed
2026-03-06Ability Cooldown3027changed
2026-03-06Tooltip Sectionschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/slowing_hex_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/slowing_hex_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelSprint Speedchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDash Distancechanged
2025-08-18Postvalue LabelMove Speedchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Ability Duration33.5changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Bonus Sprint Speedchanged
2025-07-04Tooltip Sectionschanged
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.