Slowing Hex
Tier 2 · Spirit · Active
Slowing Hex is a tier 2 spirit item costing 1,600 souls. Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage. Games in which it was bought win 48.5% of the time across 1.9M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Slow Percent | 8 |
| Ability Cooldown | -18 |
| Ground Dash Reduction Percent | -6 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 25mm |
| Charges | 0 |
| Cooldown | 29s |
| Charge Delay | -1s |
| Duration | 3.5s |
| Sprint Speed | 0.5mm |
| Channel Move Speed | -1m |
| Dash Distance | -26% |
| Move Speed | 16% |
Builds into
- Vortex Web — tier 4, 6,400 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Ability Cooldown Between Charge
Patch history
Every recorded change to Slowing Hex, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-16 | Upgrades | changed |
| 2026-09-16 | Slow Percent | 2016changed |
| 2026-09-16 | Ground Dash Reduction Percent | -30-26changed |
| 2026-09-16 | Ability Cooldown | 2729changed |
| 2026-03-06 | Desc | <span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Does not affect target's stamina usage.</span><span class="highlight">Slows movement</span> of enemy target. Also <span class="highlight">Silences</span> their <span class="highlight">movement-based items and abilities</span>.<br><span class="diminish">Increases the target's gravity.<br>Does not affect target's stamina usage.</span>changed |
| 2026-03-06 | Ability Cooldown | 3027changed |
| 2026-03-06 | Tooltip Sections | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/slowing_hex_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/slowing_hex_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Sprint Speedchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Dash Distancechanged |
| 2025-08-18 | Postvalue Label | —Move Speedchanged |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | M Bullet Speed Curve | changed |
| 2025-07-29 | Ability Duration | 33.5changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldownEItemCooldownchanged |
| 2025-07-04 | Bonus Sprint Speed | changed |
| 2025-07-04 | Tooltip Sections | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.