Vortex Web
Tier 4 · Spirit · Active
Vortex Web is a tier 4 spirit item costing 6,400 souls. Games in which it was bought win 52.3% of the time across 494k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Sprint Speed | 9m |
| Ability Cooldown | -22 |
| Tech Radius Multiplier | 10 |
| Tech Range Multiplier | 10 |
| Slow Percent | 15 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 30mm |
| Charges | 0 |
| Cooldown | 42s |
| Charge Delay | -1s |
| Duration | 4s |
| Sprint Speed | 0.75mm |
| Capture Radius | 12mm |
| Channel Move Speed | -1m |
| Dash Distance | -40% |
| Move Speed | 35% |
| Radius | 8% |
| Ability Range | 8% |
| Tether Duration | 0.5s |
| Tether Radius | 1mm |
Built from
- Slowing Hex — 1,600 souls
Patch history
Every recorded change to Vortex Web, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-03-21 | Tech Radius Multiplier | 10 | 8 | changed |
| 2026-03-21 | Tech Range Multiplier | 10 | 8 | changed |
| 2026-03-10 | Active | Throw a <span class="highlight">vacuum</span> grenade, pulling all enemies into a small area and applying <span class="highlight">Slowing Hex</span>. | Throw a <span class="highlight">vacuum</span> grenade, pulling all enemies into a small area and applying <span class="highlight">Slowing Hex</span>. <span class="diminish"><br><br>Alt Cast to Target Unit Directly.</span> | changed |
| 2026-03-10 | Tooltip Sections | — | — | changed |
| 2026-03-06 | Ability Cast Range | 0 | 30m | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/vortex_web_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/vortex_web_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-16 | Bonus Sprint Speed | 1m | 0.75m | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Sprint Speed | changed |
| 2025-08-18 | Postvalue Label | — | Capture Radius | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Dash Distance | changed |
| 2025-08-18 | Postvalue Label | — | Move Speed | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Radius | changed |
| 2025-08-18 | Postvalue Label | — | Ability Range | changed |
| 2025-08-18 | Postvalue Label | — | Tether Duration | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | M Bullet Speed Curve | — | — | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldown | EItemCooldown | changed |
| 2025-07-04 | Bonus Sprint Speed | — | — | changed |
| 2025-07-04 | Capture Radius | 11m | 12m | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.