Rem
High complexity
Rem starts with 680 health and has 4 signature abilities: Pillow Toss, Tag Along, Lil Helpers, Naptime. Current win rate is 47.0% across 481k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 680 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 4 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7.2 |
| Air Dash Duration | 0.51 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 58 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.72 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 0.9 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Pillow Toss
Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.
| Stat | Value |
|---|---|
| Cast Delay | 0.3s |
| Cast Range | 40mm |
| Charges | 1 |
| Cooldown | 25s |
| Charge Delay | 8s |
| Ability Post Cast Duration | 0.2 |
| Cooldown On Pillow Hit | 5s |
| Channel Move Speed | -1m |
| Damage | 75 |
| Debuff Duration | 3s |
| Fading Move Speed | 45% |
| Fire Rate | 0% |
| Orbs To Fire | 1 |
| Radius | 5mm |
| Duration | 0.4s |
| Toss Force | 300 |
Tag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 23mm |
| Charges | 0 |
| Cooldown | 40s |
| Charge Delay | -1s |
| Duration | 5.5s |
| Allow Host On Enemies | 0 |
| Barrier Effectiveness | 0% |
| Bonus Healing Amp Percent | 0 |
| Bonus Item Duration/Range | 0% |
| Bonus Item Range Percent | 0 |
| Move Speed | 4m m |
| Bonus Spirit Power | 0 |
| Casts Refresh Duration | 0 |
| Channel Move Speed | 5mm |
| Health Restored | 42/s |
| Regen Duration | 2s |
| Buff Duration | 0s |
| Hop Out Lockout Duration | 0.3 |
| Hop Refresh Shadow Ability | 0 |
| Host Damage Taken Pct | 0 |
| Item Cooldown On Use | 0% |
| Missing Health Burst | 15% |
| Spirit Power | 0% |
Lil Helpers
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 45mm |
| Charges | 0 |
| Charge Delay | -1s |
| Allow Objective Attach | 0 |
| Arm Time | 0.1s |
| Aura Attack Height | 10m |
| Radius | 10mm |
| Aura Soft Radius | 10m |
| Move Speed | 3.0m m |
| Channel Move Speed | -1m |
| Damage | 20 |
| Damage Per Second | 0 |
| DPSPer Sprite | 1 |
| Helper Chore Cooldown Duration | 5 |
| Helper Count | 1 |
| Helper Downtime Duration | 15.1 |
| Helpers Per Patrol | 4 |
| Infest Burst Health Percent | 75 |
| Damage / Resists | 30% |
| Trooper Heal | 8/s |
| Heal Interval | 2s |
| Duration | 50s |
| Patrol Damage Cooldown | 10 |
| Duration | 8s |
| Spirit Resist | 12% |
| Tick Rate | 0.2 |
Naptime
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.18s |
| Cast Range | 24mm |
| Channel Duration | 1.9s |
| Charges | 0 |
| Cooldown | 200s |
| Charge Delay | -1s |
| Wake Damage | 120 |
| Channel Move Speed | -1m |
| Stamina On Wake | 0 |
| Channel Damage Resist | 30% |
| Height | 20m |
| Min Sleep Time | 0.5s |
| Move/Dash Slow | 25% |
| No Stamina Regen During Sleep | 0 |
| Radius | 19.0mm |
| Sleep Damage Threshold | 100 |
| Sleep Duration | 4s |
| Sleep Movespeed | 1.5mm |
| Unstoppable While Channeling | 0 |
Most-built items on Rem
Weighted by the number of matches behind each build that includes them.
Rem matchups
Hardest opponents: Victor (40.1%), Graves (40.8%), Seven (40.8%), McGinnis (43.4%), Ivy (44.0%)
Patch history
Every recorded change to Rem, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-07-28 | Air Dash Duration | 0.49 | 0.51 | +4.1% |
| 2026-07-28 | Ground Dash Duration | 0.68 | 0.72 | +5.9% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 29 | 28 | -3.4% |
| 2026-06-03 | Weapon | — | — | changed |