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Guardian Ward

Tier 2 · Vitality · Active

Guardian Ward is a tier 2 vitality item costing 1,600 souls. Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else. Games in which it was bought win 51.4% of the time across 707k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Range Multiplier12
Tech Radius Multiplier12
Guardian Ward Combat Barrier250
Channel Move Speed2
Ability Cooldown-12

Item properties

From client version 6712.

StatValue
Cast Delay0.2s
Cast Range40mm
Charges0
Cooldown60s
Charge Delay-1s
Move Speed2.75m m
Buff Duration6s
Channel Move Speed-1m
Cooldown Reduction Pct On Others50
Barrier250
Out of Combat Regen1.5
Radius8%
Ability Range8%

Built from

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Guardian Ward Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Guardian Ward Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Ability Cooldown

Guardian Ward Ability Cooldown across 3 patchesbefore 2025-10-24: 402025-10-24: 452026-05-22: 604060

Patch history

Every recorded change to Guardian Ward, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-05-22Component Itemschanged
2026-05-22Ability Cooldown4560changed
2026-05-22Guardian Ward Combat Barrier200250changed
2026-05-22Out Of Combat Health Regenchanged
2026-05-22Tooltip Sectionschanged
2026-05-22Upgradeschanged
2026-03-21Tech Radius Multiplier108changed
2026-03-21Tech Range Multiplier108changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/guardian_ward_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/guardian_ward_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameBuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Move Speed3m2.75mchanged
2025-10-24Ability Cooldown4045changed
2025-09-04Ability Cast Range35m40mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Postvalue Label—Buff Durationchanged
2025-08-18Channel Move Speed20m-1changed
2025-08-18Postvalue Label—Barrierchanged
2025-08-18Postvalue Label—Spirit Powerchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.