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Healing Nova

Tier 3 · Vitality · Active

Healing Nova is a tier 3 vitality item costing 3,200 souls. Heal yourself and nearby allies. Games in which it was bought win 51.2% of the time across 297k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Radius Multiplier12
Tech Range Multiplier12
Tech Power12
Total Health Regen425

Item properties

From client version 6712.

StatValue
Cast Delay0.25s
Cast Range0m
Charges0
Cooldown60s
Charge Delay-1s
Radius18mm
Channel Move Speed-1m
Hero Target Bonus0
Regen Duration2s
Spirit Power8
Radius5%
Ability Range5%
Total HP Regen325

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Healing Nova Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Healing Nova Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Healing Nova Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Healing Nova, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_boon_scalechanged
2026-05-22Scaling Statschanged
2026-05-22Specific Stat Scale TypeELevelUpBoons—changed
2026-03-21Tech Radius Multiplier65changed
2026-03-21Tech Range Multiplier65changed
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_nova_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_nova_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-09-04Tech Radius Multiplierchanged
2025-09-04Tech Range Multiplierchanged
2025-09-04Stat Scale4.46+36.4%
2025-09-04Tooltip Sectionschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Regen Durationchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Total HP Regenchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.