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Healing Rite

Tier 1 · Vitality · Active

Healing Rite is a tier 1 vitality item costing 800 souls. Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. Games in which it was bought win 49.6% of the time across 1.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Total Health Regen600
Bonus Sprint Speed6m
Ability Cooldown-60

Item properties

From client version 6712.

StatValue
Cast Delay0.2s
Cast Range30mm
Charges0
Cooldown70s
Charge Delay-1s
Sprint Speed2mm
Channel Move Speed-1m
Regen Duration20s
Total HP Regen300

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Healing Rite Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Healing Rite Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Healing Rite Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Healing Rite, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_spirit_scalechanged
2026-05-22Scaling Statschanged
2026-05-22Specific Stat Scale TypeETechPower—changed
2026-05-22Stat Scale0.931.1+18.3%
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_rite_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/healing_rite_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Sprint Speedchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Regen Durationchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Total HP Regenchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-11Stat Scale10.93-7.0%
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.