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Rescue Beam

Tier 3 · Vitality · Active

Rescue Beam is a tier 3 vitality item costing 3,200 souls. Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast. Games in which it was bought win 50.1% of the time across 428k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Tech Radius Multiplier20
Tech Range Multiplier20
Heal Percent Amount15
Ability Cooldown-45

Item properties

From client version 6712.

StatValue
Cast Range35mm
Channel Duration2.5s
Charges0
Cooldown60s
Charge Delay-1s
Move Speed0m m
Sprint Speed0.75mm
Channel Move Speed-1m
Heal Interval0.2s
Heal Amount20%
Self Modifier100%
Radius6%
Ability Range6%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Rescue Beam Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Rescue Beam Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Tech Radius Multiplier

Rescue Beam Tech Radius Multiplier across 2 patchesbefore 2026-03-21: 82026-03-21: 686

Patch history

Every recorded change to Rescue Beam, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-04-30Ability Cast Range32m35mchanged
2026-03-21Tech Radius Multiplier86changed
2026-03-21Tech Range Multiplier86changed
2026-03-21Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rescue_beam_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/rescue_beam_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Sprint Speed1m0.75mchanged
2025-10-02Ability Cast Range28m32mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Move Speedchanged
2025-08-18Postvalue Label—Sprint Speedchanged
2025-08-18Channel Move Speed24m-1changed
2025-08-18Postvalue Label—Heal Intervalchanged
2025-08-18Postvalue Label—Heal Amountchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Radiuschanged
2025-08-18Postvalue Label—Ability Rangechanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.