dldbSearch

Disarming Hex

Tier 3 · Spirit · Active

Disarming Hex is a tier 3 spirit item costing 3,200 souls. Disarms enemy target and reduces their Bullet Resist. Games in which it was bought win 41.3% of the time across 388k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Health175
Bullet Armor Reduction-7
Ability Cooldown-8

Item properties

From client version 6712.

StatValue
Cast Delay0.1s
Cast Range32mm
Charges0
Cooldown16s
Charge Delay-1s
Duration4.25s
Bonus Health75
Sprint Speed0.75mm
Bullet Resist-13%
Channel Move Speed-1m

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Disarming Hex Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Disarming Hex Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Disarming Hex Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Disarming Hex, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-05-22Ability Duration44.25changed
2026-03-21Upgradeschanged
2026-03-06Ability Cooldown2016-20.0%buff
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/disarming_hex_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/disarming_hex_sm.webp—changed
2026-01-22Postfixm/smchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-12-16Bonus Sprint Speed1m0.75mchanged
2025-10-02Ability Cast Range23m32mchanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Sprint Speedchanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18Tooltip Sectionschanged
2025-08-18M Bullet Speed Curvechanged
2025-07-29Ability Cooldown2520-20.0%buff
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-07-04Ability Cooldown3025-16.7%buff
2025-07-04Postvalue Label—Bonus Healthchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.