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Rusted Barrel

Tier 1 · Spirit · Active

Rusted Barrel is a tier 1 spirit item costing 800 souls. Target an enemy to reduce their Fire Rate and Bullet Resistance. Games in which it was bought win 45.0% of the time across 342k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Health130
Bullet Armor Reduction-4
Fire Rate Slow20
Ability Cooldown-8

Item properties

From client version 6712.

StatValue
Cast Delay0.1s
Cast Range32mm
Charges0
Cooldown16s
Charge Delay-1s
Duration5s
Bonus Health60
Sprint Speed0.5mm
Bullet Resist-8%
Channel Move Speed-1m
Fire Rate32%

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Rusted Barrel Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Rusted Barrel Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Rusted Barrel Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Rusted Barrel, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTIONchanged
2026-05-22Bonus Health5060changed
2026-03-21Upgradeschanged
2026-03-06Ability Cooldown2016-20.0%buff
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/rusted_barrel_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/rusted_barrel_sm.webp—changed
2026-01-30Fire Rate Slow3532changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health7050changed
2025-10-24Bonus Health6070changed
2025-10-02Ability Cast Range28m32mchanged
2025-10-02Bullet Armor Reduction-6-8changed
2025-09-04Ability Cast Range23m28mchanged
2025-09-04Bullet Armor Reduction-5-6changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Sprint Speedchanged
2025-08-18Postvalue Label—Bullet Resistchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Damagechanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.