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Infernus

Low complexity

Infernus starts with 830 health and has 4 signature abilities: Napalm, Flame Dash, Afterburn, Concussive Combustion. Current win rate is 49.1% across 625k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health830
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed6.7
Air Dash Duration0.47
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Napalm

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

StatValue
Cast Delay0.1s
Cast Range20mm
Charges1
Cooldown25s
Charge Delay6s
Channel Move Speed18mm
Damage40
Debuff Duration8s
Growth Per Meter0.5m
Healing Reduction0%
Healing Reduction0%
Height Off Ground50
Damage Taken16%
Initial Width1m
Lifesteal0%
Particle Radius Multiplier1.15
Slow Duration4s
Move Speed35%
Tick Rate0.5

Flame Dash

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

StatValue
Cast Delay0.2s
Cast Range0m
Charges0
Cooldown38s
Charge Delay0s
Duration3s
Aura Linger Duration1
Channel Move Speed18mm
Dash Air Speed8m
Dash Speed12mm
Debuff Duration0s
Damage Per Second30
Fire Rate0%
Trail Width4.5mm
Flame Dash Jump Bonus50
Ground Aura Spacing1m
Trail Duration4s
Side Move Speed Reduction-65
Slow Resistance50%
Speed Burst Duration0
Max Dash Speed20mm
Tick Rate0.5

Afterburn

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Per Bullet8.1%
Buildup Decay Time17s
Max Burn Duration3s
Base Burn Duration3s
Channel Move Speed-1m
Buildup Per Headshot15.4%
Damage Per Second14
Spirit Damage0%
Extend Per Bullet0.5s
Extend Per Headshot1s
Tick Rate0.5

Concussive Combustion

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

StatValue
Cast Range0m
Charges0
Cooldown190s
Charge Delay-1s
Buff Duration0s
Channel Move Speed-1m
Damage125
Explosion Delay3.25s
Fire Rate0%
Life Steal Percent On Hit0
Radius12mm
Slow Duration0s
Move Speed0%
Stun Duration1.25s

Most-built items on Infernus

Weighted by the number of matches behind each build that includes them.

Full Infernus builds ranked by win rate →

Infernus matchups

Hardest opponents: Victor (44.0%), Graves (44.3%), Seven (45.4%), Ivy (45.8%), Paige (46.2%)

All Infernus counters →

Patch history

Every recorded change to Infernus, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4139-4.9%
2026-06-03Weaponchanged
2026-06-03Modifier Value Tech Armor Damage Resist0changed
2026-06-03Modifier Value Tech Damage Multiplier0changed