Infernus
Low complexity
Infernus starts with 830 health and has 4 signature abilities: Napalm, Flame Dash, Afterburn, Concussive Combustion. Current win rate is 49.2% across 581k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 830 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 1 |
| Cooldown | 25s |
| Charge Delay | 6s |
| Channel Move Speed | 18mm |
| Damage | 40 |
| Debuff Duration | 8s |
| Growth Per Meter | 0.5m |
| Healing Reduction | 0% |
| Healing Reduction | 0% |
| Height Off Ground | 50 |
| Damage Taken | 16% |
| Initial Width | 1m |
| Lifesteal | 0% |
| Particle Radius Multiplier | 1.15 |
| Slow Duration | 4s |
| Move Speed | 28% |
| Tick Rate | 0.5 |
Flame Dash
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.
| Stat | Value |
|---|---|
| Cast Delay | 0.2s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 38s |
| Charge Delay | 0s |
| Duration | 3s |
| Aura Linger Duration | 1 |
| Channel Move Speed | 18mm |
| Dash Air Speed | 8m |
| Dash Speed | 12mm |
| Debuff Duration | 0s |
| Damage Per Second | 30 |
| Fire Rate | 0% |
| Trail Width | 4.5mm |
| Flame Dash Jump Bonus | 50 |
| Ground Aura Spacing | 1m |
| Trail Duration | 4s |
| Side Move Speed Reduction | -65 |
| Slow Resistance | 50% |
| Speed Burst Duration | 0 |
| Max Dash Speed | 20mm |
| Tick Rate | 0.5 |
Afterburn
Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Per Bullet | 8.1% |
| Buildup Decay Time | 17s |
| Max Burn Duration | 3s |
| Base Burn Duration | 3s |
| Channel Move Speed | -1m |
| Buildup Per Headshot | 15.4% |
| Damage Per Second | 14 |
| Spirit Damage | 0% |
| Extend Per Bullet | 0.5s |
| Extend Per Headshot | 1s |
| Tick Rate | 0.5 |
Concussive Combustion
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 190s |
| Charge Delay | -1s |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| Damage | 125 |
| Explosion Delay | 3.25s |
| Fire Rate | 0% |
| Life Steal Percent On Hit | 0 |
| Radius | 12mm |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stun Duration | 1.25s |
Most-built items on Infernus
Weighted by the number of matches behind each build that includes them.
Infernus matchups
Hardest opponents: Graves (42.9%), Victor (43.7%), Paige (45.0%), Seven (45.8%), Ivy (46.5%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Infernus and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 4139-4.9%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |