dldbSearch

Toxic Bullets

Tier 3 · Weapon · Passive

Toxic Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target. Games in which it was bought win 50.4% of the time across 1.7M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Heal Amp Receive Penalty Percent-30
Heal Amp Regen Penalty Percent-30
Dot Health Percent0.7

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot1.28%
Channel Move Speed-1m
Duration4s
Bleed Damage1.9%/sec
Dot Multipler Troopers0.5
Healing Reduction-35%
Healing Reduction-35%
Tick Rate0.5

Patch history

Every recorded change to Toxic Bullets, newest first.

PatchStatBeforeAfterChange
2026-06-30Dot Health Percent1.71.9changed
2026-04-10Build Up Per Shot1.161.28changed
2026-04-10Dot Health Percent21.7changed
2026-04-10Heal Amp Receive Penalty Percent-30-35changed
2026-04-10Heal Amp Regen Penalty Percent-30-35changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDotDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-30Build Up Per Shot1.061.16changed
2025-12-30Dot Health Percent2.22changed
2025-11-21Dot Duration34changed
2025-10-02Dot Health Percent2.12.2changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBuildup Decay Timechanged
2025-08-18Postvalue LabelBuildup Per Shotchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelBleed Damagechanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelHealing Reductionchanged
2025-08-18Postvalue LabelSpirit Powerchanged
2025-08-18Postvalue LabelWeapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.