Toxic Bullets
Tier 3 · Weapon · Passive
Toxic Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target. Games in which it was bought win 50.4% of the time across 1.7M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Heal Amp Receive Penalty Percent | -30 |
| Heal Amp Regen Penalty Percent | -30 |
| Dot Health Percent | 0.7 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 1.28% |
| Channel Move Speed | -1m |
| Duration | 4s |
| Bleed Damage | 1.9%/sec |
| Dot Multipler Troopers | 0.5 |
| Healing Reduction | -35% |
| Healing Reduction | -35% |
| Tick Rate | 0.5 |
Patch history
Every recorded change to Toxic Bullets, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Dot Health Percent | 1.7 | 1.9 | changed |
| 2026-04-10 | Build Up Per Shot | 1.16 | 1.28 | changed |
| 2026-04-10 | Dot Health Percent | 2 | 1.7 | changed |
| 2026-04-10 | Heal Amp Receive Penalty Percent | -30 | -35 | changed |
| 2026-04-10 | Heal Amp Regen Penalty Percent | -30 | -35 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.webp | — | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | DotDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-12-30 | Build Up Per Shot | 1.06 | 1.16 | changed |
| 2025-12-30 | Dot Health Percent | 2.2 | 2 | changed |
| 2025-11-21 | Dot Duration | 3 | 4 | changed |
| 2025-10-02 | Dot Health Percent | 2.1 | 2.2 | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Decay Time | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Per Shot | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Bleed Damage | changed |
| 2025-08-18 | Postvalue Label | — | Healing Reduction | changed |
| 2025-08-18 | Postvalue Label | — | Healing Reduction | changed |
| 2025-08-18 | Postvalue Label | — | Spirit Power | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.