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Toxic Bullets

Tier 3 · Weapon · Passive

Toxic Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target. Games in which it was bought win 50.1% of the time across 1.5M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Heal Amp Receive Penalty Percent-30
Heal Amp Regen Penalty Percent-30
Dot Health Percent0.7

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Buildup Decay Time5s
Buildup Per Shot1.28%
Channel Move Speed-1m
Duration4s
Bleed Damage1.9% DPS
Dot Multipler Troopers0.5
Incoming Healing-35%
Incoming Healing-35%
Tick Rate0.5

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Toxic Bullets Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Toxic Bullets Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Dot Health Percent

Toxic Bullets Dot Health Percent across 5 patchesbefore 2025-10-02: 2.12025-10-02: 2.22025-12-30: 22026-04-10: 1.72026-06-30: 1.92.11.9

Patch history

Every recorded change to Toxic Bullets, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postvalue LabelHealing ReductionIncoming Healingchanged
2026-09-29LabelHealing ReductionIncoming Healingchanged
2026-09-29Postfix%/sec% DPSchanged
2026-09-29DescYour bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also applies <span class="highlight">Healing Reduction</span> on the bleeding target.Your bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also reduces <span class="highlight">Incoming Healing</span> on the bleeding target.changed
2026-09-16Stat Scale0.010.01+20.0%
2026-06-30Dot Health Percent1.71.9changed
2026-04-10Build Up Per Shot1.161.28changed
2026-04-10Dot Health Percent21.7changed
2026-04-10Heal Amp Receive Penalty Percent-30-35changed
2026-04-10Heal Amp Regen Penalty Percent-30-35changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameDotDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-30Build Up Per Shot1.061.16changed
2025-12-30Dot Health Percent2.22changed
2025-11-21Dot Duration34changed
2025-10-02Dot Health Percent2.12.2changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.