Toxic Bullets
Tier 3 · Weapon · Passive
Toxic Bullets is a tier 3 weapon item costing 3,200 souls. Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target. Games in which it was bought win 50.1% of the time across 1.5M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Heal Amp Receive Penalty Percent | -30 |
| Heal Amp Regen Penalty Percent | -30 |
| Dot Health Percent | 0.7 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 1.28% |
| Channel Move Speed | -1m |
| Duration | 4s |
| Bleed Damage | 1.9% DPS |
| Dot Multipler Troopers | 0.5 |
| Incoming Healing | -35% |
| Incoming Healing | -35% |
| Tick Rate | 0.5 |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Dot Health Percent
Patch history
Every recorded change to Toxic Bullets, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postfix | %/sec% DPSchanged |
| 2026-09-29 | Desc | Your bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also applies <span class="highlight">Healing Reduction</span> on the bleeding target.Your bullets build up a <span class="highlight">Bleed</span> on enemies, causing them to lose a <span class="highlight">percentage</span> of their <span class="highlight">Max Health</span> over time. Also reduces <span class="highlight">Incoming Healing</span> on the bleeding target.changed |
| 2026-09-16 | Stat Scale | 0.010.01+20.0% |
| 2026-06-30 | Dot Health Percent | 1.71.9changed |
| 2026-04-10 | Build Up Per Shot | 1.161.28changed |
| 2026-04-10 | Dot Health Percent | 21.7changed |
| 2026-04-10 | Heal Amp Receive Penalty Percent | -30-35changed |
| 2026-04-10 | Heal Amp Regen Penalty Percent | -30-35changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/toxic_bullets_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | DotDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-30 | Build Up Per Shot | 1.061.16changed |
| 2025-12-30 | Dot Health Percent | 2.22changed |
| 2025-11-21 | Dot Duration | 34changed |
| 2025-10-02 | Dot Health Percent | 2.12.2changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.