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Spirit Rend

Tier 3 · Weapon · Passive

Spirit Rend is a tier 3 weapon item costing 3,200 souls. Games in which it was bought win 50.1% of the time across 747k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Magic Resist Reduction-5
Ability Lifesteal Percent Hero10
Tech Armor Damage Reduction-10

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Spirit Lifesteal10%
Bonus Health75
Channel Move Speed-1m
Debuff Duration8s
Spirit Resist on Headshot-7%
Max Stacks4
Max Frequency2s
Spirit Resist-8%

Built from

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Spirit Rend Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Spirit Rend Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Spirit Rend Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Spirit Rend, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTIONMODIFIER_VALUE_TECH_RESIST_REDUCTIONchanged
2026-04-30Ability Lifesteal Percent Hero1210changed
2026-03-10Scale Functionchanged
2026-03-06Ability Lifesteal Percent Hero812changed
2026-03-06Proc Cooldown2.252changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/spellslinger_headshots_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/spellslinger_headshots_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDuration—changed
2026-01-22Subclass NameSlowDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Health10075changed
2025-10-02Debuff Duration78changed
2025-10-02Proc Cooldown2.52.25changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Spirit Lifestealchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Debuff Durationchanged
2025-08-18Postvalue Label—Spirit Resist on Headshotchanged
2025-08-18Postvalue Label—Max Stackschanged
2025-08-18Postvalue Label—Max Frequencychanged
2025-08-18Postvalue Label—Spirit Resistchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.