Mina
High complexity
Mina starts with 660 health and has 4 signature abilities: Rake, Sanguine Retreat, Love Bites, Nox Nostra. Current win rate is 45.5% across 524k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 660 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.5 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.24 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Rake
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 10mm |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Air Drag | 0.2 |
| Air Speed Max | 0 |
| Channel Move Speed | -1m |
| Damage | 60 |
| Debuff Duration | 0s |
| Falling Drag | 20 |
| Fall Speed Max | 3 |
| Max Float Time | 4 |
| Mini Jump Velocity | 200 |
| Missing Health as Damage | 6% |
| Heal Per Kill | 25 |
| Attack Angle | 60º |
| Spirit Resist | 0% |
| Time Between Attacks | 0.04 |
| Trooper Execute Threshold | 60 |
Sanguine Retreat
Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
| Stat | Value |
|---|---|
| Cast Range | 9mm |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 0.65s |
| Bonus Bullets | 0 |
| Fire Rate | 0% |
| Move Speed | 0m m |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| End Jump Velocity | 200 |
| Exit Velocity | 5m |
| Max Recasts | 1 |
| Recast Window | 4s |
Love Bites
Your bullets apply additional spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Damage | 45 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Buildup Decay Time | 5s |
| Build Up Headshot Bonus | 1.5 |
| Build Up Per Bat | 20 |
| Build Up Per Dagger | 30 |
| Buildup Per Shot | 18.4% |
| Channel Move Speed | -1m |
| Effectiveness Volume Scale Max | 1 |
| Effectiveness Volume Scale Min | 0.5 |
| Spirit Damage Per Bullet | 4 |
| Cooldown per Target | 10s |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stamina Reduction | 0 |
Nox Nostra
Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 40mm |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Air Drag | 12 |
| Bat Bounce Count | 0 |
| Total Bats Released | 75 |
| Bat Count Per Wave | 1 |
| Bat Effectiveness | 0.2 |
| Bats per Second | 30 |
| Bat Spawn Radius | 1.5m |
| Bat Spawn Random Angle | 0.15 |
| Bat Spawn Random Velocity | 300 |
| Max Additional Bats | 50 |
| Additional Bats Per Love Bite | 2 |
| Channel Move Speed | -1m |
| Current Health Damage Cap To Bosses | 20 |
| Current Health | 0% |
| Damage | 4.6 |
| Debuff Duration | 1.25s |
| Fall Speed Max | 1m |
| Ground Acceleration Percentage | -80 |
| Ground Frictio Npercentage | -80 |
| Jump Ceiling Check Distance | 11m |
| Jump Pitch | -60 |
| Jump Speed | 17m |
| Lockon Cone Angle | 40 |
| Losing Lock Grace Time | 0 |
| Max Bat Targets | 2 |
| Max Lockon Stacks | 1 |
| Not In Cone Loses Lock | 1 |
| Stacks Can Decay | 1 |
| Attack Angle | 20º |
| Time To Gain Lockon Stack | 0.01 |
| Time To Lose Lockon Stack | 0.3 |
| Vertical Drag | 1 |
Most-built items on Mina
Weighted by the number of matches behind each build that includes them.
Mina matchups
Hardest opponents: Graves (38.6%), Victor (39.0%), Paige (40.3%), Seven (40.8%), Kelvin (40.9%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Modifier Value Base Health From Level
Upgrade Acolytes Glove
Upgrade Boxing Glove
Patch history
The 40 most recent recorded changes to Mina and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 2827-3.6%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |