Mina
High complexity
Mina starts with 660 health and has 4 signature abilities: Rake, Sanguine Retreat, Love Bites, Nox Nostra. Current win rate is 45.0% across 467k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 2 |
| Max Health | 660 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 6.5 |
| Air Dash Duration | 0.43 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.62 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.24 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Rake
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 10mm |
| Charges | 0 |
| Cooldown | 16s |
| Charge Delay | -1s |
| Ability Post Cast Duration | 0.4 |
| Air Drag | 0.2 |
| Air Speed Max | 0 |
| Channel Move Speed | -1m |
| Damage | 60 |
| Debuff Duration | 0s |
| Falling Drag | 20 |
| Fall Speed Max | 3 |
| Max Float Time | 4 |
| Mini Jump Velocity | 200 |
| Missing Health as Damage | 6% |
| Heal Per Kill | 25 |
| Attack Angle | 60º |
| Spirit Resist | 0% |
| Time Between Attacks | 0.04 |
| Trooper Execute Threshold | 60 |
Sanguine Retreat
Briefly disperse, becoming untargetable and flying to a target location. Can be recast within a brief window.
| Stat | Value |
|---|---|
| Cast Range | 9mm |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 0.65s |
| Bonus Bullets | 0 |
| Fire Rate | 0% |
| Move Speed | 0m m |
| Buff Duration | 0s |
| Channel Move Speed | -1m |
| End Jump Velocity | 200 |
| Exit Velocity | 5m |
| Max Recasts | 1 |
| Recast Window | 4s |
Love Bites
Your bullets apply additional spirit damage. Dealing damage your abilities builds up to a vicious bite, dealing a burst of bonus spirit damage. Love Bites has a unique cooldown per target.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Bonus Damage | 45 |
| Fire Rate | 0% |
| Buff Duration | 0s |
| Buildup Decay Time | 5s |
| Build Up Headshot Bonus | 1.5 |
| Build Up Per Bat | 20 |
| Build Up Per Dagger | 30 |
| Buildup Per Shot | 18.4% |
| Channel Move Speed | -1m |
| Effectiveness Volume Scale Max | 1 |
| Effectiveness Volume Scale Min | 0.5 |
| Spirit Damage Per Bullet | 4 |
| Cooldown per Target | 10s |
| Slow Duration | 0s |
| Move Speed | 0% |
| Stamina Reduction | 0 |
Nox Nostra
Active: Unleash a cloud of bats that seek out targets, each dealing spirit damage and applying Silence. Passive: Triggering Love Bites against heroes permanently increases the number of bats released.
| Stat | Value |
|---|---|
| Cast Delay | 0.5s |
| Cast Range | 40mm |
| Charges | 0 |
| Cooldown | 150s |
| Charge Delay | -1s |
| Air Drag | 12 |
| Bat Bounce Count | 0 |
| Total Bats Released | 75 |
| Bat Count Per Wave | 1 |
| Bat Effectiveness | 0.2 |
| Bats per Second | 30 |
| Bat Spawn Radius | 1.5m |
| Bat Spawn Random Angle | 0.15 |
| Bat Spawn Random Velocity | 300 |
| Max Additional Bats | 50 |
| Additional Bats Per Love Bite | 2 |
| Channel Move Speed | -1m |
| Current Health Damage Cap To Bosses | 20 |
| Current Health | 0% |
| Damage | 4.6 |
| Debuff Duration | 1.25s |
| Fall Speed Max | 1m |
| Ground Acceleration Percentage | -80 |
| Ground Frictio Npercentage | -80 |
| Jump Ceiling Check Distance | 11m |
| Jump Pitch | -60 |
| Jump Speed | 17m |
| Lockon Cone Angle | 40 |
| Losing Lock Grace Time | 0 |
| Max Bat Targets | 2 |
| Max Lockon Stacks | 1 |
| Not In Cone Loses Lock | 1 |
| Stacks Can Decay | 1 |
| Attack Angle | 20º |
| Time To Gain Lockon Stack | 0.01 |
| Time To Lose Lockon Stack | 0.3 |
| Vertical Drag | 1 |
Most-built items on Mina
Weighted by the number of matches behind each build that includes them.
Mina matchups
Hardest opponents: Victor (38.3%), Graves (39.3%), McGinnis (39.5%), Seven (40.2%), Kelvin (40.6%)
Patch history
Every recorded change to Mina, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 28 | 27 | -3.6% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |