Ethereal Shift
Tier 4 · Spirit · Active
Ethereal Shift is a tier 4 spirit item costing 6,400 souls. Instantly enter a void state and become Invulnerable for a short duration. Games in which it was bought win 56.6% of the time across 480k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Ability Duration | 2 |
| Bonus Spirit | 30 |
| Bonus Move Speed | 2m |
| Tech Resist | 10 |
| Ability Cooldown | -10 |
| Float Move Speed | 3.5m |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 37s |
| Charge Delay | -1s |
| Duration | 4s |
| Move Speed | 3m m |
| Spirit Power | 20 |
| Buff Duration | 5s |
| Channel Move Speed | -1m |
| Damping Factor | 3 |
| Float Speed | 2.5m m |
| Lift Height | 200 |
| Spirit Resist | 30% |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown
Ability Cooldown Between Charge
Patch history
Every recorded change to Ethereal Shift, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Section | active—changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Elevated | changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Tooltip Is Important | changed |
| 2026-09-29 | Desc2 | —Afterwards, gain a variety of temporary buffs:changed |
| 2026-09-29 | Desc | You enter a void state and become <span class="highlight">untargetable and invincible</span> for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain <span class="highlight">Spirit Power, Move Speed, and Spirit Resist</span>.<br>Can be canceled early.<br><span class="diminish">Activation cancels any active ability.</span>Instantly enter a void state and become Invulnerable for a short duration.changed |
| 2026-07-28 | Ability Cooldown | 3537+5.7%nerf |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESISTMODIFIER_VALUE_TECH_RESISTchanged |
| 2026-03-06 | Ability Cooldown | 4535-22.2%buff |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/ethereal_shift_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/spirit/ethereal_shift_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/s mchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | BuffDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Float Move Speed | changed |
| 2026-01-22 | Lift Height | 120200changed |
| 2026-01-22 | Move Speed Max | changed |
| 2026-01-22 | Tooltip Sections | changed |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Move Speed Max | 3m2.5mchanged |
| 2025-10-24 | Ability Cooldown | 2045+125.0%nerf |
| 2025-10-24 | Move Speed Max | 4m3mchanged |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.