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The Doorman

Low complexity

The Doorman starts with 755 health and has 4 signature abilities: Call Bell, Doorway, Luggage Cart, Hotel Guest. Current win rate is 47.5% across 270k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health755
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed7.9
Air Dash Duration0.43
Base Health Regen1
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.62
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Call Bell

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.

StatValue
Cast Range0m
Charges1
Cooldown18s
Charge Delay7s
Debuff Duration4s
Ability Post Cast Duration0.5
Accuracy Debuff Falloff Bias0.3
Channel Move Speed-1m
Weapon Accuracy-40%
Enable Aura1
Explosion Damage55
Impact Damage40
Projectile Drag0.98
Bell Lifetime3s
Radius5.5mm
Move Speed35%
Duration0s
Toss Speed0

Doorway

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.

StatValue
Cast Range50mm
Charges0
Cooldown45s
Charge Delay-1s
Duration15s
Barrier Duration0s
Channel Move Speed-1m
Barrier0
Doorway Close Cooldown8
Doorway Distance65mm

Luggage Cart

Send out a luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.

StatValue
Cast Delay0.25s
Cast Range20mm
Charges0
Cooldown30s
Charge Delay-1s
Duration6s
Cart Damage60
Channel Move Speed-1m
Stun Duration0s
Impact Damage0

Hotel Guest

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.

StatValue
Cast Range7mm
Channel Duration1s
Charges0
Cooldown140s
Charge Delay-1s
Check-Out Time6.5s
Ability Post Cast Duration0.7
Channel Move Speed-1m
Damage75
Late Checkout Cooldown0
Damage125
Late Checkout Stun0
Stamina Drain per Second0
Time Slow Duration1
Time Slow Percentage100
Unstoppable While Channeling0
Unstoppable While Hotel Occupied0

Most-built items on The Doorman

Weighted by the number of matches behind each build that includes them.

Full The Doorman builds ranked by win rate →

The Doorman matchups

Hardest opponents: Victor (41.0%), Graves (41.8%), Seven (42.1%), Kelvin (42.6%), McGinnis (43.3%)

All The Doorman counters →

Patch history

Every recorded change to The Doorman, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-07-28Modifier Value Base Bullet Damage From Level1.191.25+5.0%
2026-07-09Modifier Value Base Bullet Damage From Level1.11.19+8.2%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Health From Level4442-4.5%
2026-06-03Weaponchanged