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Sharpshooter

Tier 3 · Weapon · Passive

Sharpshooter is a tier 3 weapon item costing 3,200 souls. Deal additional Weapon Damage when beyond a minimum distance from your target. Games in which it was bought win 49.9% of the time across 757k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Long Range Bonus Weapon Power40
Bonus Attack Range Percent10
Bonus Bullet Speed Percent45
Base Attack Damage Percent15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage10%
Weapon Fall-off Range20%
Bullet Velocity60%
Move Speed-0.7m m
Sprint Speed1.0mm
Weapon Zoom25%
Channel Move Speed-1m
Weapon Damage60%
Min. Distance15mm

Built from

Patch history

Every recorded change to Sharpshooter, newest first.

PatchStatBeforeAfterChange
2026-06-30Upgradeschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGEMODIFIER_VALUE_BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGEchanged
2026-05-22Long Range Bonus Weapon Power7060changed
2026-05-22Component Itemschanged
2026-05-22Base Attack Damage Percent10changed
2026-05-22Bonus Bullet Speed Percentchanged
2026-05-22Tooltip Sectionschanged
2026-04-10Bonus Move Speed-1m-0.7mchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/sharp_shooter_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/sharp_shooter_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfix m/s mchanged
2026-01-22Postfixm/smchanged
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-16Bonus Sprint Speed1.5m1.0mchanged
2025-09-04Bonus Sprint Speed1m1.5mchanged
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelWeapon Fall-off Rangechanged
2025-08-18Postvalue LabelMove Speedchanged
2025-08-18Postvalue LabelSprint Speedchanged
2025-08-18Postvalue LabelWeapon Zoomchanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue LabelWeapon Damagechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.