Long Range
Tier 2 · Weapon · Passive
Long Range is a tier 2 weapon item costing 1,600 souls. Deal additional Weapon Damage when beyond a minimum distance from your target. Games in which it was bought win 49.1% of the time across 897k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Attack Range Percent | 8 |
| Long Range Bonus Weapon Power | 30 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 0% |
| Weapon Fall-off Range | 8% |
| Sprint Speed | 0.75mm |
| Channel Move Speed | -1m |
| Weapon Damage | 40% |
| Min. Distance | 15mm |
Builds into
- Sharpshooter — tier 3, 3,200 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Channel Move Speed
Bonus Attack Range Percent
Patch history
Every recorded change to Long Range, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Usage Flags | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENTMODIFIER_VALUE_LONG_RANGE_BULLET_DAMAGE_INCREASEchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGEMODIFIER_VALUE_BONUS_BULLET_DAMAGE_LONG_RANGE_MIN_RANGEchanged |
| 2026-03-06 | Bonus Attack Range Percent | 48changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/long_range_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/long_range_sm.webp—changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-12-16 | Bonus Sprint Speed | 1m0.75mchanged |
| 2025-09-04 | Bonus Attack Range Percent | changed |
| 2025-09-04 | Tooltip Sections | changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
| 2025-08-18 | Postvalue Label | —Charge Delaychanged |
| 2025-08-18 | Postvalue Label | —Durationchanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | Postvalue Label | —Sprint Speedchanged |
| 2025-08-18 | Channel Move Speed | 50-1changed |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | Postvalue Label | —Min. Distancechanged |
| 2025-08-18 | Postvalue Label | —Reload Timechanged |
| 2025-08-18 | Postvalue Label | —Spirit Powerchanged |
| 2025-08-18 | Postvalue Label | —Weapon Damagechanged |
| 2025-08-18 | M Bullet Speed Curve | changed |
| 2025-07-04 | Specific Stat Scale Type | ETechCooldownEItemCooldownchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.