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High-Velocity Rounds

Tier 1 · Weapon · Passive

High-Velocity Rounds is a tier 1 weapon item costing 800 souls. Games in which it was bought win 50.0% of the time across 3.2M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Bullet Speed Percent45
Base Attack Damage Percent15

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage8%
Bullet Velocity60%
Channel Move Speed-1m

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

High-Velocity Rounds Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Bonus Bullet Speed Percent

High-Velocity Rounds Bonus Bullet Speed Percent across 4 patchesbefore 2025-10-02: 352025-10-02: 452025-11-21: 502026-03-06: 603560

Channel Move Speed

High-Velocity Rounds Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Patch history

Every recorded change to High-Velocity Rounds, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-03-06Base Attack Damage Percentchanged
2026-03-06Bonus Bullet Speed Percent5060changed
2026-03-06Bonus Fire Ratechanged
2026-03-06Tooltip Sectionschanged
2026-03-06Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/high_velocity_rounds_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/high_velocity_rounds_sm.webp—changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-11-21Bonus Bullet Speed Percent4550changed
2025-10-02Bonus Bullet Speed Percent3545changed
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Bullet Velocitychanged
2025-08-18Postvalue Label—Fire Ratechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.