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Express Shot

Tier 3 · Weapon · Passive

Express Shot is a tier 3 weapon item costing 3,200 souls. Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo. Games in which it was bought win 47.7% of the time across 355k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Proc Base Attack Damage Percent75
Proc Base Attack Damage Percent Alt Fire25
Bonus Bullet Speed Percent45
Base Attack Damage Percent15

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Cooldown8s
Charge Delay-1s
Weapon Damage8%
Bullet Velocity60%
Channel Move Speed-1m
Extra Ammo Consumed2
Weapon Damage125%
Secondary Fire Weapon Damage40%
Bullet Velocity100%

Built from

Patch history

Every recorded change to Express Shot, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-04-10Stat Scale11.3+30.0%
2026-04-10Proc Base Attack Damage Percent Alt Fire3540changed
2026-03-06Base Attack Damage Percentchanged
2026-03-06Bonus Bullet Speed Percent5060changed
2026-03-06Bonus Fire Ratechanged
2026-03-06Postfix%changed
2026-03-06Proc Ammo Consumed302changed
2026-03-06Tooltip Sectionschanged
2026-03-06Upgradeschanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/express_shot_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/weapon/express_shot_sm.webpchanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-12-03Tooltip Sectionschanged
2025-12-03Proc Base Attack Damage Percent Alt Fire4535changed
2025-12-03Proc Base Attack Damage Percent170125changed
2025-12-03Proc Ammo Consumed4030changed
2025-12-03Ability Cooldown38changed
2025-12-03DescAfter not attacking for 3s, your next attack will <span class="highlight">fire twice</span> in quick succession with <span class="highlight">increased damage</span> and velocity. This attack consumes extra ammo.Your next attack will <span class="highlight">fire twice</span> in quick succession with <span class="highlight">increased damage</span> and velocity. This attack consumes extra ammo.changed
2025-11-21Proc Base Attack Damage Percent Alt Fire7545changed
2025-11-21Scale Functionchanged
2025-11-21Proc Base Attack Damage Percent185170changed
2025-11-21Scale Functionchanged
2025-11-21Proc Ammo Consumed3040changed
2025-11-21Bonus Bullet Speed Percent4550changed
2025-10-02Bonus Bullet Speed Percent3545changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.