Billy
High complexity
Billy starts with 820 health and has 4 signature abilities: Bashdown, Rising Ram, Blasted, Chain Gang. Current win rate is 48.4% across 446k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 820 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 2 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
| Stat | Value |
|---|---|
| Cast Range | 4mm |
| Channel Duration | 0.3s |
| Charges | 1 |
| Cooldown | 35s |
| Charge Delay | 8s |
| Ability Post Cast Duration | 0.3 |
| Bullet Resist | 0% |
| Camera Turn Rate Max | 2,000 |
| Channel Move Speed | 190m |
| Cooldown Speed Per Blasted Pct | 0 |
| Counts As Heavy Melee | 0 |
| Counts As Light Melee | 1 |
| Damage | 35 |
| Explosion Delay | 0.5s |
| Fire Rate | 0% |
| Duration | 0s |
| Damage | 0 |
| Melee Damage | 0 |
| Place Distance In Front Of Caster | 6.2m |
| Pull Down Duration | 0.75 |
| Pull Down Range | 3m |
| Slow Duration | 0s |
| Move Speed | 0% |
| Duration | 0.4s |
| Toss Force | 350 |
| Wave Radius | 8.0mm |
| Wave Start Radius | 0.5m |
| Wave Thickness | 1m |
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
| Stat | Value |
|---|---|
| Cast Delay | 0.35s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 32s |
| Charge Delay | -1s |
| Duration | 0.3s |
| Air Acceleration | 50% |
| Air Control Dash Reduction Pct | -70 |
| Air Control Debuff Duration | 1.5 |
| Air Control | 50% |
| Allow Ram Multiple | 1 |
| Allow Reset Cooldown On Kill | 0 |
| Camera Turn Rate Max | 188 |
| Channel Move Speed | 0m |
| Hit Range | 1.5mm |
| Charge Radius | 2.54m |
| Charge Speed | 1,200m |
| Charge Strike Distance | 165 |
| Damage | 40 |
| Max Health Damage | 0% |
| Going Back Away Speed | -100 |
| Going Up Distance | 3.1m |
| Going Up Enemy Distance Percent | 95 |
| Going Up Hover Duration | 0 |
| Going Up Speed | 430 |
| Hover Gravity Scale | 0.75 |
| Knock Away Speed | 170 |
| Duration | 0s |
| Max Health | 0% |
| Nearby Hero Kill Distance | 10m |
| Reduce Cooldown On Hit Pct | 50 |
| Regen Stamina Per Hit | 0 |
| Time Before Go Up For Lag Comp | 0.1 |
| Time Going Up Enemy | 0.2 |
| Weapon Damage | 0% |
| Weapon Damage Duration | 0s |
| World Impact Radius | 25 |
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
| Stat | Value |
|---|---|
| Cast Delay | 0.28s |
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 27s |
| Charge Delay | -1s |
| Duration | 8s |
| Blasted Extend By Bullet Duration | 0 |
| Blasted Rate On Bullet Pct | 50 |
| Fire Rate | 0% |
| Health Regen | 0 |
| Move Speed | 0.0m m |
| Wrecked Bullet Amp | 10% |
| Wrecked Duration | 7s |
| Bullet Lifesteal | 0% |
| Bullets Reloaded Per Heavy Melee Pct | 100 |
| Bullets Reloaded Per Light Melee Pct | 35 |
| Channel Move Speed | -1m |
| Added Time Per Melee | 4.5s |
| Duration On Light Melee | 2.8s |
| Fire Rate | 0% |
| Gain Slam On Use | 0 |
| Health Boost Duration | 11s |
| Light Melee Effectiveness | 40% |
| Max Duration | 35s |
| Melee Bonus Health | 70 |
| Non-Player Effectiveness | 25% |
| Spirit Lifesteal | 0% |
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
| Stat | Value |
|---|---|
| Cast Range | 12.0mm |
| Charges | 0 |
| Cooldown | 175s |
| Charge Delay | -1s |
| Duration | 2.8s |
| Ability Post Cast Duration | 0.2 |
| Bullet Resist | 0% |
| Channel Move Speed | -1m |
| Damage | 120 |
| Bonus Damage | 0% |
| Damage Per Second | 45 |
| Fire Rate | 0% |
| Duration | 0s |
| Velocity Slow | 35% |
| Move Speed Slow Min Pct | 25 |
| Pull Distance | 4m |
| Pull Duration | 0.8 |
| Pull Force Max | 2,000 |
| Pull Track Caster Duration | 0.5 |
| Chain Length | 2.0mm |
| Max Chain Distance | 45.0mm |
| Rope Snap No LOSDuration | 0.5 |
| Rope Soft Edge Length | 4.5m |
| Spirit Resist | 0% |
| Tick Rate | 0.25 |
| Per Hero | 0s |
Most-built items on Billy
Weighted by the number of matches behind each build that includes them.
Billy matchups
Hardest opponents: Graves (40.4%), Victor (42.7%), Paige (42.7%), Seven (43.1%), Ivy (45.2%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Upgrade Endurance
Base Health Regen
Modifier Value Base Health From Level
Patch history
The 40 most recent recorded changes to Billy and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-08-12 | Base Health Regen | 2.52-20.0%nerf |
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Bullet Damage From Level | 0.140.13-10.6%nerf |
| 2026-06-30 | Modifier Value Base Health From Level | 5653-5.4%nerf |
| 2026-06-03 | Weapon | changed |