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Billy

High complexity

Billy starts with 820 health and has 4 signature abilities: Bashdown, Rising Ram, Blasted, Chain Gang. Current win rate is 49.9% across 555k ranked matches.

Base stats

Read from the game files at client version 6677.

StatValue
Stamina3
Max Health820
Tech Range1
Crouch Speed4.75
Reload Speed1
Sprint Speed1.6
Weapon Power0
Tech Duration1
Max Move Speed7
Air Dash Duration0.47
Base Health Regen2
Move Acceleration4
Heavy Melee Damage116
Light Melee Damage50
Weapon Power Scale1
Ability Resource Max0
Ground Dash Duration0.68
Proc Build Up Rate Scale1
Stamina Regen Per Second0.22
Crit Damage Received Scale1
Air Dash Distance In Meters8
Ground Dash Distance In Meters10
Ability Resource Regen Per Second0

Abilities

Bashdown

Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.

StatValue
Cast Range4mm
Channel Duration0.3s
Charges1
Cooldown35s
Charge Delay8s
Ability Post Cast Duration0.3
Bullet Resist0%
Camera Turn Rate Max2,000
Channel Move Speed190m
Cooldown Speed Per Blasted Pct0
Counts As Heavy Melee0
Counts As Light Melee1
Damage35
Explosion Delay0.5s
Fire Rate0%
Duration0s
Damage0
Melee Damage0
Place Distance In Front Of Caster6.2m
Pull Down Duration0.75
Pull Down Range3m
Slow Duration0s
Move Speed0%
Duration0.4s
Toss Force350
Wave Radius8.0mm
Wave Start Radius0.5m
Wave Thickness1m

Rising Ram

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

StatValue
Cast Delay0.35s
Cast Range0m
Charges0
Cooldown32s
Charge Delay-1s
Duration0.3s
Air Acceleration50%
Air Control Dash Reduction Pct-70
Air Control Debuff Duration1.5
Air Control50%
Allow Ram Multiple1
Allow Reset Cooldown On Kill0
Camera Turn Rate Max188
Channel Move Speed0m
Hit Range1.5mm
Charge Radius2.54m
Charge Speed1,200m
Charge Strike Distance165
Damage40
Max Health Damage0%
Going Back Away Speed-100
Going Up Distance3.1m
Going Up Enemy Distance Percent95
Going Up Hover Duration0
Going Up Speed430
Hover Gravity Scale0.75
Knock Away Speed170
Duration0s
Max Health0%
Nearby Hero Kill Distance10m
Reduce Cooldown On Hit Pct50
Regen Stamina Per Hit0
Time Before Go Up For Lag Comp0.1
Time Going Up Enemy0.2
Weapon Damage0%
Weapon Damage Duration0s
World Impact Radius25

Blasted

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

StatValue
Cast Delay0.28s
Cast Range0m
Charges0
Cooldown27s
Charge Delay-1s
Duration8s
Blasted Extend By Bullet Duration0
Blasted Rate On Bullet Pct50
Fire Rate0%
Health Regen0
Move Speed0.0m m
Wrecked Bullet Amp10%
Wrecked Duration7s
Bullet Lifesteal0%
Bullets Reloaded Per Heavy Melee Pct100
Bullets Reloaded Per Light Melee Pct35
Channel Move Speed-1m
Added Time Per Melee4.5s
Duration On Light Melee2.8s
Fire Rate0%
Gain Slam On Use0
Health Boost Duration11s
Light Melee Effectiveness40%
Max Duration35s
Melee Bonus Health70
Non-Player Effectiveness25%
Spirit Lifesteal0%

Chain Gang

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

StatValue
Cast Range12.0mm
Charges0
Cooldown175s
Charge Delay-1s
Duration2.8s
Ability Post Cast Duration0.2
Bullet Resist0%
Channel Move Speed-1m
Damage120
Bonus Damage0%
Damage Per Second45
Fire Rate0%
Duration0s
Velocity Slow35%
Move Speed Slow Min Pct25
Pull Distance4m
Pull Duration0.8
Pull Force Max2,000
Pull Track Caster Duration0.5
Chain Length2.0mm
Max Chain Distance45.0mm
Rope Snap No LOSDuration0.5
Rope Soft Edge Length4.5m
Spirit Resist0%
Tick Rate0.25
Per Hero0s

Most-built items on Billy

Weighted by the number of matches behind each build that includes them.

Full Billy builds ranked by win rate →

Billy matchups

Hardest opponents: Graves (43.5%), Victor (44.6%), Seven (44.7%), Paige (45.7%), Ivy (45.8%)

All Billy counters →

Patch history

Every recorded change to Billy, newest first. This is what "nerfed last patch" actually meant.

PatchStatBeforeAfterChange
2026-08-12Base Health Regen2.52-20.0%
2026-06-30Required Gold5,4004,600-14.8%
2026-06-30Required Gold6,2005,300-14.5%
2026-06-30Required Gold7,1006,000-15.5%
2026-06-30Required Gold8,0006,800-15.0%
2026-06-30Required Gold9,0007,600-15.6%
2026-06-30Required Gold10,0008,400-16.0%
2026-06-30Required Gold11,0009,200-16.4%
2026-06-30Required Gold12,00010,100-15.8%
2026-06-30Required Gold13,20011,000-16.7%
2026-06-30Required Gold14,50011,900-17.9%
2026-06-30Required Gold300200-33.3%
2026-06-30Required Gold16,00012,800-20.0%
2026-06-30Required Gold17,50013,800-21.1%
2026-06-30Required Gold19,00014,900-21.6%
2026-06-30Required Gold20,50016,100-21.5%
2026-06-30Required Gold22,00017,400-20.9%
2026-06-30Required Gold23,50018,900-19.6%
2026-06-30Required Gold25,00020,600-17.6%
2026-06-30Required Gold26,50022,500-15.1%
2026-06-30Required Gold28,00024,600-12.1%
2026-06-30Required Gold29,50026,900-8.8%
2026-06-30Required Gold600500-16.7%
2026-06-30Required Gold31,00029,400-5.2%
2026-06-30Required Gold32,50032,100-1.2%
2026-06-30Required Gold34,00035,000+2.9%
2026-06-30Required Gold35,50038,100+7.3%
2026-06-30Required Gold37,00041,400+11.9%
2026-06-30Required Gold38,50044,900+16.6%
2026-06-30Required Gold40,00048,600+21.5%
2026-06-30Required Gold1,5001,400-6.7%
2026-06-30Required Gold2,2002,000-9.1%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,0002,600-13.3%
2026-06-30Bonus Currencieschanged
2026-06-30Required Gold3,8003,200-15.8%
2026-06-30Required Gold4,6003,900-15.2%
2026-06-30Modifier Value Base Bullet Damage From Level0.140.13-10.6%
2026-06-30Modifier Value Base Health From Level5653-5.4%
2026-06-03Weaponchanged