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Melee Lifesteal

Tier 1 · Vitality · Passive

Melee Lifesteal is a tier 1 vitality item costing 800 souls. Your next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 49.5% of the time across 2.2M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Melee Damage Percent12
Ability Cooldown-6

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown8s
Charge Delay-1s
Melee Damage12%
Channel Move Speed-1m
Heal on Melee Hit100
Light Melee Cooldown Mult1.5
Non Hero Heal Pct30

Builds into

What Valve has been arguing with

The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Melee Lifesteal Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Channel Move Speed

Melee Lifesteal Channel Move Speed across 2 patchesbefore 2025-08-18: 502025-08-18: -150-1

Ability Cooldown Between Charge

Melee Lifesteal Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Patch history

Every recorded change to Melee Lifesteal, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-29Tooltip Sectionschanged
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/melee_lifesteal_sm.png—changed
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/melee_lifesteal_sm.webp—changed
2026-01-30DescYour next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span>changed
2026-01-30Light Melee Cooldown Mult21.5changed
2026-01-30Tooltip Sectionschanged
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Upgradeschanged
2025-08-18Postvalue Label—Cast Delaychanged
2025-08-18Postvalue Label—Cast Rangechanged
2025-08-18Postvalue Label—Channel Durationchanged
2025-08-18Postvalue Label—Chargeschanged
2025-08-18Postvalue Label—Cooldownchanged
2025-08-18Postvalue Label—Charge Delaychanged
2025-08-18Postvalue Label—Durationchanged
2025-08-18Postvalue Label—Melee Damagechanged
2025-08-18Channel Move Speed50-1changed
2025-08-18Postvalue Label—Heal on Melee Hitchanged
2025-08-18Postvalue Label—Spirit Powerchanged
2025-08-18Postvalue Label—Weapon Damagechanged
2025-08-18M Bullet Speed Curvechanged
2025-07-04Light Melee Cooldown Multchanged
2025-07-04Tooltip Sectionschanged
2025-07-04DescYour next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. You heal for 30% of the value against non-heroes.Your next <span class="highlight">Melee</span> attack <span class="highlight">heals you</span>. <span class="diminish"><br><br>This heal is 30% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>changed
2025-07-04Specific Stat Scale TypeETechCooldownEItemCooldownchanged
2025-05-08Added to the gamechanged

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.