Lifestrike
Tier 3 · Vitality · Passive
Lifestrike is a tier 3 vitality item costing 3,200 souls. Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 50.0% of the time across 1.1M matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Bonus Melee Damage Percent | 10 |
| Bonus Health | 125 |
| Ability Cooldown | -3 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 4s |
| Charge Delay | -1s |
| Bonus Health | 125 |
| Melee Damage | 16% |
| Channel Move Speed | -1m |
| Heal on Melee Hit | 120 |
| Melee Hit Heal | 35% |
| Light Melee Cooldown Mult | 1.5 |
| Non Hero Heal Pct | 40 |
| Slow Duration | 2.5s |
| Move Speed | 48% |
Built from
- Melee Lifesteal — 800 souls
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Ability Cooldown Between Charge
Lifesteal Heal Percent
Patch history
Every recorded change to Lifestrike, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-16 | Slow Percent | 6048changed |
| 2026-09-16 | Lifesteal Heal | 100120changed |
| 2026-09-16 | Lifesteal Heal Percent | 3035changed |
| 2026-09-16 | Stat Scale | 1.51.75+16.7% |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged |
| 2026-05-22 | Class Name | scale_function_multi_statsscale_function_healing_boon_scalechanged |
| 2026-05-22 | Class Name | scale_function_multi_statsscale_function_healing_boon_scalechanged |
| 2026-05-22 | Specific Stat Scale Type | ELevelUpBoons—changed |
| 2026-05-22 | Specific Stat Scale Type | ELevelUpBoons—changed |
| 2026-05-22 | Scaling Stats | changed |
| 2026-05-22 | Scaling Stats | changed |
| 2026-03-06 | Lifesteal Heal Percent | 5030changed |
| 2026-03-06 | Subclass Name | LifestealPercent_scale_functionHealPercentAmount_scale_functionchanged |
| 2026-03-06 | Stat Scale | —0.5changed |
| 2026-03-06 | Specific Stat Scale Type | EHealingOutputELevelUpBoonschanged |
| 2026-03-06 | Class Name | scale_function_single_statscale_function_multi_statschanged |
| 2026-03-06 | Lifesteal Heal | 160100changed |
| 2026-03-06 | Subclass Name | Lifesteal_scale_functionHealFixedAmount_scale_functionchanged |
| 2026-03-06 | Specific Stat Scale Type | EHealingOutputELevelUpBoonschanged |
| 2026-03-06 | Stat Scale | —1.5changed |
| 2026-03-06 | Scaling Stats | changed |
| 2026-03-06 | Class Name | scale_function_single_statscale_function_multi_statschanged |
| 2026-03-06 | Scaling Stats | changed |
| 2026-02-13 | Label | % Melee Hit HealMelee Hit Healchanged |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.webp—changed |
| 2026-02-13 | Postvalue Label | % Melee Hit HealMelee Hit Healchanged |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.png—changed |
| 2026-01-30 | Tooltip Sections | changed |
| 2026-01-30 | Light Melee Cooldown Mult | 21.5changed |
| 2026-01-30 | Desc | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span>changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Desc | Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for 50% of the <span class="highlight">Melee Damage</span> dealt plus 160. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.