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Lifestrike

Tier 3 · Vitality · Passive

Lifestrike is a tier 3 vitality item costing 3,200 souls. Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits. Games in which it was bought win 50.0% of the time across 1.1M matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Bonus Melee Damage Percent10
Bonus Health125
Ability Cooldown-3

Item properties

From client version 6712.

StatValue
Cast Range0m
Charges0
Cooldown4s
Charge Delay-1s
Bonus Health125
Melee Damage16%
Channel Move Speed-1m
Heal on Melee Hit120
Melee Hit Heal35%
Light Melee Cooldown Mult1.5
Non Hero Heal Pct40
Slow Duration2.5s
Move Speed48%

Built from

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The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.

Disable Value

Lifestrike Disable Value across 2 patchesbefore 2026-01-22: 02026-01-22: -20-2

Ability Cooldown Between Charge

Lifestrike Ability Cooldown Between Charge across 2 patchesbefore 2026-01-22: 02026-01-22: -10-1

Lifesteal Heal Percent

Lifestrike Lifesteal Heal Percent across 3 patchesbefore 2026-03-06: 502026-03-06: 302026-09-16: 355035

Patch history

Every recorded change to Lifestrike, newest first.

PatchStatChange
2026-09-29Weapon Infochanged
2026-09-16Slow Percent6048changed
2026-09-16Lifesteal Heal100120changed
2026-09-16Lifesteal Heal Percent3035changed
2026-09-16Stat Scale1.51.75+16.7%
2026-06-03Provided Property TypeMODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENTMODIFIER_VALUE_MELEE_DAMAGE_INCREASEchanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_boon_scalechanged
2026-05-22Class Namescale_function_multi_statsscale_function_healing_boon_scalechanged
2026-05-22Specific Stat Scale TypeELevelUpBoons—changed
2026-05-22Specific Stat Scale TypeELevelUpBoons—changed
2026-05-22Scaling Statschanged
2026-05-22Scaling Statschanged
2026-03-06Lifesteal Heal Percent5030changed
2026-03-06Subclass NameLifestealPercent_scale_functionHealPercentAmount_scale_functionchanged
2026-03-06Stat Scale—0.5changed
2026-03-06Specific Stat Scale TypeEHealingOutputELevelUpBoonschanged
2026-03-06Class Namescale_function_single_statscale_function_multi_statschanged
2026-03-06Lifesteal Heal160100changed
2026-03-06Subclass NameLifesteal_scale_functionHealFixedAmount_scale_functionchanged
2026-03-06Specific Stat Scale TypeEHealingOutputELevelUpBoonschanged
2026-03-06Stat Scale—1.5changed
2026-03-06Scaling Statschanged
2026-03-06Class Namescale_function_single_statscale_function_multi_statschanged
2026-03-06Scaling Statschanged
2026-02-13Label% Melee Hit HealMelee Hit Healchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.webp—changed
2026-02-13Postvalue Label% Melee Hit HealMelee Hit Healchanged
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/lifestrike_sm.png—changed
2026-01-30Tooltip Sectionschanged
2026-01-30Light Melee Cooldown Mult21.5changed
2026-01-30DescYour <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 1.5x as long for Light Melee hits.</span>changed
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUses—changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Disable Value0-2changed
2026-01-22Specific Stat Scale TypeEMaxChargesIncrease—changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Disable Value0-1changed
2026-01-22DescYour <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for 50% of the <span class="highlight">Melee Damage</span> dealt plus 160. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>Your <span class="highlight">Melee Attack</span> applies <span class="highlight">Movement Slow</span> and <span class="highlight">heals you</span> for a percentage of the <span class="highlight">Melee Damage</span> dealt plus a fixed amount. <span class="diminish"><br><br>This heal is 40% effective vs non-heroes. <br>Cooldown is 2x as long for Light Melee hits.</span>changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.