Mirage
Moderate complexity
Mirage starts with 730 health and has 4 signature abilities: Fire Scarabs, Dust Devil, Djinn's Mark, Traveler. Current win rate is 46.2% across 290k ranked matches.
Base stats
Read from the game files at client version 6677.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.05s |
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 35s |
| Charge Delay | 1s |
| Channel Move Speed | -1m |
| Health Steal Per Sec | 8 |
| Max Stacks | 100 |
| Damage Penalty | -20% |
| Steal Duration | 5s |
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 36s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Climb Height | 1m |
| Damage | 65 |
| Damping Factor | 0.1 |
| Distance Above Ground | 0.5m |
| Drop Down Rate | 10 |
| Lift Up Time | 0.2s |
| Lift Duration | 0.3s |
| Lift Height | 3m |
| Max Delta Movement Control | 2m |
| Open Height | 8m |
| Projectile Think Interval | 0.01 |
| Purge On Cast | 0 |
| Radius | 4mm |
| Recast Window | 0s |
| Slow Duration | 3s |
| Move Speed | 30% |
| Split Angle | 0 |
| Target Bullet Evasion Chance | 0 |
| Spirit Resist | 0% |
| Tick Rate | 0.25 |
| Tornado Speed | 24m |
| Bullet Evasion Duration | 4s |
| Bullet Evasion Chance | 30% |
Djinn's Mark
Active: Consume all Djinn Mark's to deal its damage now.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 2.75s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage Per Mark | 2x |
| Max Marks | 4 |
| Move Speed | 0% |
| Proc Chance | 100% |
| Per Target Cooldown | 2.75s |
| Base Damage | 11 |
| Proc Max Range | 40mm |
| Reveal Duration | 6s |
| Slow Duration | 0s |
| Stun Duration | 0s |
| Djinn's Mark Duration | 5s |
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 140s |
| Charge Delay | -1s |
| Fire Rate | 0% |
| Move Speed | 0m m |
| Buff Target | 0 |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Immunity Duration | 0s |
| Interrupt Cooldown | 4s |
| Move Speed Duration | 0s |
| Search Radius | 30mm |
| Wait Time | 2s |
Most-built items on Mirage
Weighted by the number of matches behind each build that includes them.
Mirage matchups
Hardest opponents: Victor (40.3%), Graves (40.5%), McGinnis (41.1%), Seven (42.0%), Kelvin (42.2%)
Patch history
Every recorded change to Mirage, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-30 | Required Gold | 5,400 | 4,600 | -14.8% |
| 2026-06-30 | Required Gold | 6,200 | 5,300 | -14.5% |
| 2026-06-30 | Required Gold | 7,100 | 6,000 | -15.5% |
| 2026-06-30 | Required Gold | 8,000 | 6,800 | -15.0% |
| 2026-06-30 | Required Gold | 9,000 | 7,600 | -15.6% |
| 2026-06-30 | Required Gold | 10,000 | 8,400 | -16.0% |
| 2026-06-30 | Required Gold | 11,000 | 9,200 | -16.4% |
| 2026-06-30 | Required Gold | 12,000 | 10,100 | -15.8% |
| 2026-06-30 | Required Gold | 13,200 | 11,000 | -16.7% |
| 2026-06-30 | Required Gold | 14,500 | 11,900 | -17.9% |
| 2026-06-30 | Required Gold | 300 | 200 | -33.3% |
| 2026-06-30 | Required Gold | 16,000 | 12,800 | -20.0% |
| 2026-06-30 | Required Gold | 17,500 | 13,800 | -21.1% |
| 2026-06-30 | Required Gold | 19,000 | 14,900 | -21.6% |
| 2026-06-30 | Required Gold | 20,500 | 16,100 | -21.5% |
| 2026-06-30 | Required Gold | 22,000 | 17,400 | -20.9% |
| 2026-06-30 | Required Gold | 23,500 | 18,900 | -19.6% |
| 2026-06-30 | Required Gold | 25,000 | 20,600 | -17.6% |
| 2026-06-30 | Required Gold | 26,500 | 22,500 | -15.1% |
| 2026-06-30 | Required Gold | 28,000 | 24,600 | -12.1% |
| 2026-06-30 | Required Gold | 29,500 | 26,900 | -8.8% |
| 2026-06-30 | Required Gold | 600 | 500 | -16.7% |
| 2026-06-30 | Required Gold | 31,000 | 29,400 | -5.2% |
| 2026-06-30 | Required Gold | 32,500 | 32,100 | -1.2% |
| 2026-06-30 | Required Gold | 34,000 | 35,000 | +2.9% |
| 2026-06-30 | Required Gold | 35,500 | 38,100 | +7.3% |
| 2026-06-30 | Required Gold | 37,000 | 41,400 | +11.9% |
| 2026-06-30 | Required Gold | 38,500 | 44,900 | +16.6% |
| 2026-06-30 | Required Gold | 40,000 | 48,600 | +21.5% |
| 2026-06-30 | Required Gold | 1,500 | 1,400 | -6.7% |
| 2026-06-30 | Required Gold | 2,200 | 2,000 | -9.1% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,000 | 2,600 | -13.3% |
| 2026-06-30 | Bonus Currencies | — | — | changed |
| 2026-06-30 | Required Gold | 3,800 | 3,200 | -15.8% |
| 2026-06-30 | Required Gold | 4,600 | 3,900 | -15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 47 | 45 | -4.3% |
| 2026-06-03 | Weapon | — | — | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0 | — | changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | — | 0 | changed |