Mirage
Moderate complexity
Mirage starts with 730 health and has 4 signature abilities: Fire Scarabs, Dust Devil, Djinn's Mark, Traveler. Current win rate is 43.8% across 211k ranked matches.
Base stats
Read from the game files at client version 6701.
| Stat | Value |
|---|---|
| Stamina | 3 |
| Max Health | 730 |
| Tech Range | 1 |
| Crouch Speed | 4.75 |
| Reload Speed | 1 |
| Sprint Speed | 1.6 |
| Weapon Power | 0 |
| Tech Duration | 1 |
| Max Move Speed | 7 |
| Air Dash Duration | 0.47 |
| Base Health Regen | 1.5 |
| Move Acceleration | 4 |
| Heavy Melee Damage | 116 |
| Light Melee Damage | 50 |
| Weapon Power Scale | 1 |
| Ability Resource Max | 0 |
| Ground Dash Duration | 0.68 |
| Proc Build Up Rate Scale | 1 |
| Stamina Regen Per Second | 0.22 |
| Crit Damage Received Scale | 1 |
| Air Dash Distance In Meters | 8 |
| Ground Dash Distance In Meters | 10 |
| Ability Resource Regen Per Second | 0 |
Abilities
Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
| Stat | Value |
|---|---|
| Cast Delay | 0.05s |
| Cast Range | 0m |
| Charges | 2 |
| Cooldown | 35s |
| Charge Delay | 1s |
| Channel Move Speed | -1m |
| Health Steal Per Sec | 8 |
| Max Stacks | 100 |
| Damage Penalty | -20% |
| Steal Duration | 5s |
Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
| Stat | Value |
|---|---|
| Cast Delay | 0.1s |
| Cast Range | 20mm |
| Charges | 0 |
| Cooldown | 36s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Climb Height | 1m |
| Damage | 65 |
| Damping Factor | 0.1 |
| Distance Above Ground | 0.5m |
| Drop Down Rate | 10 |
| Lift Up Time | 0.2s |
| Lift Duration | 0.3s |
| Lift Height | 3m |
| Max Delta Movement Control | 2m |
| Open Height | 8m |
| Projectile Think Interval | 0.01 |
| Purge On Cast | 0 |
| Radius | 4mm |
| Recast Window | 0s |
| Slow Duration | 3s |
| Move Speed | 24% |
| Split Angle | 0 |
| Target Bullet Evasion Chance | 0 |
| Spirit Resist | 0% |
| Tick Rate | 0.25 |
| Tornado Speed | 24m |
| Bullet Evasion Duration | 4s |
| Bullet Evasion Chance | 30% |
Djinn's Mark
Active: Consume all Djinn Mark's to deal its damage now.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 2.75s |
| Charge Delay | -1s |
| Channel Move Speed | -1m |
| Damage Per Mark | 2x |
| Max Marks | 4 |
| Move Speed | 0% |
| Proc Chance | 100% |
| Per Target Cooldown | 2.75s |
| Base Damage | 11 |
| Proc Max Range | 40mm |
| Reveal Duration | 6s |
| Slow Duration | 0s |
| Stun Duration | 0s |
| Djinn's Mark Duration | 5s |
Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Cooldown | 140s |
| Charge Delay | -1s |
| Fire Rate | 0% |
| Move Speed | 0m m |
| Buff Target | 0 |
| Channel Move Speed | -1m |
| Barrier | 0 |
| Immunity Duration | 0s |
| Interrupt Cooldown | 4s |
| Move Speed Duration | 0s |
| Search Radius | 30mm |
| Wait Time | 2s |
Most-built items on Mirage
Weighted by the number of matches behind each build that includes them.
Mirage matchups
Hardest opponents: Graves (36.8%), Victor (37.9%), Paige (38.5%), Kelvin (39.6%), Seven (39.7%)
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Sprint Speed
Modifier Value Base Health From Level
Modifier Value Base Bullet Damage From Level
Patch history
The 40 most recent recorded changes to Mirage and their signature abilities, newest first. This is what "nerfed last patch" actually meant.
| Patch | Stat | Change |
|---|---|---|
| 2026-06-30 | Required Gold | 5,4004,600-14.8% |
| 2026-06-30 | Required Gold | 6,2005,300-14.5% |
| 2026-06-30 | Required Gold | 7,1006,000-15.5% |
| 2026-06-30 | Required Gold | 8,0006,800-15.0% |
| 2026-06-30 | Required Gold | 9,0007,600-15.6% |
| 2026-06-30 | Required Gold | 10,0008,400-16.0% |
| 2026-06-30 | Required Gold | 11,0009,200-16.4% |
| 2026-06-30 | Required Gold | 12,00010,100-15.8% |
| 2026-06-30 | Required Gold | 13,20011,000-16.7% |
| 2026-06-30 | Required Gold | 14,50011,900-17.9% |
| 2026-06-30 | Required Gold | 300200-33.3% |
| 2026-06-30 | Required Gold | 16,00012,800-20.0% |
| 2026-06-30 | Required Gold | 17,50013,800-21.1% |
| 2026-06-30 | Required Gold | 19,00014,900-21.6% |
| 2026-06-30 | Required Gold | 20,50016,100-21.5% |
| 2026-06-30 | Required Gold | 22,00017,400-20.9% |
| 2026-06-30 | Required Gold | 23,50018,900-19.6% |
| 2026-06-30 | Required Gold | 25,00020,600-17.6% |
| 2026-06-30 | Required Gold | 26,50022,500-15.1% |
| 2026-06-30 | Required Gold | 28,00024,600-12.1% |
| 2026-06-30 | Required Gold | 29,50026,900-8.8% |
| 2026-06-30 | Required Gold | 600500-16.7% |
| 2026-06-30 | Required Gold | 31,00029,400-5.2% |
| 2026-06-30 | Required Gold | 32,50032,100-1.2% |
| 2026-06-30 | Required Gold | 34,00035,000+2.9% |
| 2026-06-30 | Required Gold | 35,50038,100+7.3% |
| 2026-06-30 | Required Gold | 37,00041,400+11.9% |
| 2026-06-30 | Required Gold | 38,50044,900+16.6% |
| 2026-06-30 | Required Gold | 40,00048,600+21.5% |
| 2026-06-30 | Required Gold | 1,5001,400-6.7% |
| 2026-06-30 | Required Gold | 2,2002,000-9.1% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,0002,600-13.3% |
| 2026-06-30 | Bonus Currencies | changed |
| 2026-06-30 | Required Gold | 3,8003,200-15.8% |
| 2026-06-30 | Required Gold | 4,6003,900-15.2% |
| 2026-06-30 | Modifier Value Base Health From Level | 4745-4.3%nerf |
| 2026-06-03 | Weapon | changed |
| 2026-06-03 | Modifier Value Tech Armor Damage Resist | 0—changed |
| 2026-06-03 | Modifier Value Tech Damage Multiplier | —0changed |