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Inhibitor

Tier 4 · Vitality · Passive

Inhibitor is a tier 4 vitality item costing 6,400 souls. Your bullets build up to reduce the target's outgoing damage and apply healing reduction. Games in which it was bought win 55.2% of the time across 734k matches.

Stat bonuses

The bonuses this item grants when bought.

StatBonus
Outgoing Damage Penalty Percent-20
Heal Amp Receive Penalty Percent-20
Heal Amp Regen Penalty Percent-20
Bonus Health125
Base Attack Damage Percent20

Item properties

From client version 6677.

StatValue
Cast Range0m
Charges0
Charge Delay-1s
Weapon Damage10%
Bonus Health150
Buildup Decay Time5s
Buildup Per Shot0.77%
Channel Move Speed-1m
Debuff Duration5s
Healing Reduction-40%
Healing Reduction-40%
Damage Penalty-30%

Patch history

Every recorded change to Inhibitor, newest first.

PatchStatBeforeAfterChange
2026-06-03Provided Property TypeMODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged
2026-06-03Provided Property TypeMODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged
2026-04-30Base Attack Damage Percent2510changed
2026-03-06Base Attack Damage Percent2225changed
2026-03-06Outgoing Damage Penalty Percent-35-30changed
2026-02-13Shop Image Smallhttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.pngchanged
2026-02-13Shop Image Small Webphttps://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.webpchanged
2026-01-30Base Attack Damage Percent1522changed
2026-01-30Bonus Health125150changed
2026-01-22Disable Value0-1changed
2026-01-22Class Namescale_function_single_statscale_function_ability_chargeschanged
2026-01-22Specific Stat Scale TypeEMaxChargesIncreasechanged
2026-01-22Disable Value0-2changed
2026-01-22Class Namescale_function_single_statscale_function_ability_recharge_timechanged
2026-01-22Specific Stat Scale TypeETechCooldownBetweenChargeUseschanged
2026-01-22Subclass NameAbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged
2026-01-22Ability Cooldown Between Charge0-1changed
2026-01-22Postfixm/smchanged
2026-01-22Class Namescale_function_single_statscale_function_tech_durationchanged
2026-01-22Specific Stat Scale TypeETechDurationchanged
2026-01-22Subclass NameDebuffDuration_scale_functionduration_scale_functionchanged
2026-01-22Upgradeschanged
2025-11-21Heal Amp Regen Penalty Percent-35-40changed
2025-11-21Heal Amp Receive Penalty Percent-35-40changed
2025-10-02Build Up Per Shot0.920.77changed
2025-09-04Debuff Duration45changed
2025-09-04Heal Amp Receive Penalty Percent-30-35changed
2025-09-04Heal Amp Regen Penalty Percent-30-35changed
2025-08-18DescYour bullets buildup to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>.Your bullets build up to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>.changed
2025-08-18Postvalue LabelCast Delaychanged
2025-08-18Postvalue LabelCast Rangechanged
2025-08-18Postvalue LabelChannel Durationchanged
2025-08-18Postvalue LabelChargeschanged
2025-08-18Postvalue LabelCooldownchanged
2025-08-18Postvalue LabelCharge Delaychanged
2025-08-18Postvalue LabelDurationchanged
2025-08-18Postvalue LabelWeapon Damagechanged
2025-08-18Postvalue LabelBuildup Decay Timechanged
2025-08-18Postvalue LabelBuildup Per Shotchanged
2025-08-18Channel Move Speed50-1changed

Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.