Inhibitor
Tier 4 · Vitality · Passive
Inhibitor is a tier 4 vitality item costing 6,400 souls. Your bullets build up to reduce the target's outgoing damage and apply healing reduction. Games in which it was bought win 55.2% of the time across 734k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Outgoing Damage Penalty Percent | -20 |
| Heal Amp Receive Penalty Percent | -20 |
| Heal Amp Regen Penalty Percent | -20 |
| Bonus Health | 125 |
| Base Attack Damage Percent | 20 |
Item properties
From client version 6677.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 10% |
| Bonus Health | 150 |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 0.77% |
| Channel Move Speed | -1m |
| Debuff Duration | 5s |
| Healing Reduction | -40% |
| Healing Reduction | -40% |
| Damage Penalty | -30% |
Patch history
Every recorded change to Inhibitor, newest first.
| Patch | Stat | Before | After | Change |
|---|---|---|---|---|
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT | MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE | changed |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_DAMAGE_PERCENT | MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER | changed |
| 2026-04-30 | Base Attack Damage Percent | 25 | 10 | changed |
| 2026-03-06 | Base Attack Damage Percent | 22 | 25 | changed |
| 2026-03-06 | Outgoing Damage Penalty Percent | -35 | -30 | changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.png | — | changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.webp | — | changed |
| 2026-01-30 | Base Attack Damage Percent | 15 | 22 | changed |
| 2026-01-30 | Bonus Health | 125 | 150 | changed |
| 2026-01-22 | Disable Value | 0 | -1 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_charges | changed |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease | — | changed |
| 2026-01-22 | Disable Value | 0 | -2 | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses | — | changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_function | scale_function_ability_recharge_time | changed |
| 2026-01-22 | Ability Cooldown Between Charge | 0 | -1 | changed |
| 2026-01-22 | Postfix | m/s | m | changed |
| 2026-01-22 | Class Name | scale_function_single_stat | scale_function_tech_duration | changed |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration | — | changed |
| 2026-01-22 | Subclass Name | DebuffDuration_scale_function | duration_scale_function | changed |
| 2026-01-22 | Upgrades | — | — | changed |
| 2025-11-21 | Heal Amp Regen Penalty Percent | -35 | -40 | changed |
| 2025-11-21 | Heal Amp Receive Penalty Percent | -35 | -40 | changed |
| 2025-10-02 | Build Up Per Shot | 0.92 | 0.77 | changed |
| 2025-09-04 | Debuff Duration | 4 | 5 | changed |
| 2025-09-04 | Heal Amp Receive Penalty Percent | -30 | -35 | changed |
| 2025-09-04 | Heal Amp Regen Penalty Percent | -30 | -35 | changed |
| 2025-08-18 | Desc | Your bullets buildup to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>. | Your bullets build up to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>. | changed |
| 2025-08-18 | Postvalue Label | — | Cast Delay | changed |
| 2025-08-18 | Postvalue Label | — | Cast Range | changed |
| 2025-08-18 | Postvalue Label | — | Channel Duration | changed |
| 2025-08-18 | Postvalue Label | — | Charges | changed |
| 2025-08-18 | Postvalue Label | — | Cooldown | changed |
| 2025-08-18 | Postvalue Label | — | Charge Delay | changed |
| 2025-08-18 | Postvalue Label | — | Duration | changed |
| 2025-08-18 | Postvalue Label | — | Weapon Damage | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Decay Time | changed |
| 2025-08-18 | Postvalue Label | — | Buildup Per Shot | changed |
| 2025-08-18 | Channel Move Speed | 50 | -1 | changed |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.