Inhibitor
Tier 4 · Vitality · Passive
Inhibitor is a tier 4 vitality item costing 6,400 souls. Your bullets build up to reduce the target's outgoing damage and apply healing reduction. Games in which it was bought win 55.1% of the time across 693k matches.
Stat bonuses
The bonuses this item grants when bought.
| Stat | Bonus |
|---|---|
| Outgoing Damage Penalty Percent | -20 |
| Heal Amp Receive Penalty Percent | -20 |
| Heal Amp Regen Penalty Percent | -20 |
| Bonus Health | 125 |
| Base Attack Damage Percent | 20 |
Item properties
From client version 6712.
| Stat | Value |
|---|---|
| Cast Range | 0m |
| Charges | 0 |
| Charge Delay | -1s |
| Weapon Damage | 10% |
| Bonus Health | 150 |
| Buildup Decay Time | 5s |
| Buildup Per Shot | 0.77% |
| Channel Move Speed | -1m |
| Debuff Duration | 5s |
| Incoming Healing | -40% |
| Incoming Healing | -40% |
| Damage Penalty | -30% |
What Valve has been arguing with
The stats that have moved most across patches. Nobody else publishes these — they need per-patch history to draw.
Disable Value
Base Attack Damage Percent
Ability Cooldown Between Charge
Patch history
Every recorded change to Inhibitor, newest first.
| Patch | Stat | Change |
|---|---|---|
| 2026-09-29 | Weapon Info | changed |
| 2026-09-29 | Tooltip Sections | changed |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Postvalue Label | Healing ReductionIncoming Healingchanged |
| 2026-09-29 | Label | Healing ReductionIncoming Healingchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENTMODIFIER_VALUE_WEAPON_DAMAGE_INCREASEchanged |
| 2026-06-03 | Provided Property Type | MODIFIER_VALUE_DAMAGE_PERCENTMODIFIER_VALUE_ALL_DAMAGE_MULTIPLIERchanged |
| 2026-04-30 | Base Attack Damage Percent | 2510changed |
| 2026-03-06 | Base Attack Damage Percent | 2225changed |
| 2026-03-06 | Outgoing Damage Penalty Percent | -35-30changed |
| 2026-02-13 | Shop Image Small | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.png—changed |
| 2026-02-13 | Shop Image Small Webp | https://assets-bucket.deadlock-api.com/assets-api-res/images/items/vitality/inhibitor_sm.webp—changed |
| 2026-01-30 | Base Attack Damage Percent | 1522changed |
| 2026-01-30 | Bonus Health | 125150changed |
| 2026-01-22 | Disable Value | 0-1changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_chargeschanged |
| 2026-01-22 | Specific Stat Scale Type | EMaxChargesIncrease—changed |
| 2026-01-22 | Disable Value | 0-2changed |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_ability_recharge_timechanged |
| 2026-01-22 | Specific Stat Scale Type | ETechCooldownBetweenChargeUses—changed |
| 2026-01-22 | Subclass Name | AbilityCooldownBetweenCharge_scale_functionscale_function_ability_recharge_timechanged |
| 2026-01-22 | Ability Cooldown Between Charge | 0-1changed |
| 2026-01-22 | Postfix | m/smchanged |
| 2026-01-22 | Class Name | scale_function_single_statscale_function_tech_durationchanged |
| 2026-01-22 | Specific Stat Scale Type | ETechDuration—changed |
| 2026-01-22 | Subclass Name | DebuffDuration_scale_functionduration_scale_functionchanged |
| 2026-01-22 | Upgrades | changed |
| 2025-11-21 | Heal Amp Receive Penalty Percent | -35-40changed |
| 2025-11-21 | Heal Amp Regen Penalty Percent | -35-40changed |
| 2025-10-02 | Build Up Per Shot | 0.920.77changed |
| 2025-09-04 | Debuff Duration | 45changed |
| 2025-09-04 | Heal Amp Receive Penalty Percent | -30-35changed |
| 2025-09-04 | Heal Amp Regen Penalty Percent | -30-35changed |
| 2025-08-18 | Desc | Your bullets buildup to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>.Your bullets build up to reduce the target's <span class="highlight">outgoing damage</span> and apply <span class="highlight">healing reduction</span>.changed |
| 2025-08-18 | Postvalue Label | —Cast Delaychanged |
| 2025-08-18 | Postvalue Label | —Cast Rangechanged |
| 2025-08-18 | Postvalue Label | —Channel Durationchanged |
| 2025-08-18 | Postvalue Label | —Chargeschanged |
| 2025-08-18 | Postvalue Label | —Cooldownchanged |
Win rate is the share of matches won by players who bought this item. It is context, not causation: strong players buy strong items, and the item does not earn all of the credit.